Starfinder: Dead Suns

Session 20

Cloudside Community Center

Herald Tzayl was very interested to hear the tale of the crew and their experiences in Istamak. The Starfinders wove a tale of battling cursed kish in the House of Renewal and the assault of the hologram-spirit in the Maze of Ghosts. The outcasts were most interested in the “living building” in the Broken Lands that tried to devour the crew once they had acquired the key to the secret entrance to the Temple Found.

As the story came to a close, one of the outcasts brought forward a pair of simple-looking gray boots lined with fur. Glitch noted that the gift possessed a minor enchantment and suggested that they would be best suited for Galakrond. Afterward, the crew settled into to sleep.

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Glitch and Kima did not feel well the next morning, and they returned to the ship so that Winslow could take a look at them. The shirren determined they had been afflicted with a disease – likely from the white mass that occupied the SecuriTech offices in the Broken Lands. A few spells later, and the Starfinders were feeling much better. The crew then made their way to their final destination on Istamak.

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The Temple Found

The kish of Istamak had imbued the structure with heavy religious import, as over the millennia it remained the most intact building in the city. They understood the Foundry had been important to their ancestors, though they didn’t know the exact reasons why. Because of a damaged exterior sign, the building had become known as the “Temple Found.” Until recently, any kish could enter the temple, explore most of its interior, and commune with the ancestors by examining the Foundry’s many surviving data files. Some areas (such as the basement) were considered off-limits due to dangerous energies or creatures that had made their lairs there. However, after the Cult of the Devourer took advantage of the kish’s hospitality, ransacked the Temple Found for information, and attacked the kish – killing a few and wounding more than a dozen before leaving – several kish believed that it was time for a change in the rules of access.

Chief among this outspoken group was Xavra, a huntmaster in the service of Istamak’s leader. He began to demand that the Temple Found be closed off to all but those who had proven themselves worthy, especially excluding any further outsiders. He had swayed many to his position before another member of the leader’s council – the curate Tzayl – decried this proposal. Tzayl and her supporters were subsequently banished, and Xavra took his warriors into the temple, closing and barring the doors behind them to force the issue. Xavra held the upper hand; he had brought enough food and water with him to remain locked up in the temple for several weeks. Even so, he and his soldiers were fanatical enough to starve themselves to death to prove their point.

The main entrance to the Temple Found was located in the center of the building’s northern facing. The front plaza featured an elaborate fountain with a hammer-and-anvil motif. The fountain no longer sprayed water, but the kish believed the rain it gathered had healing properties – explained by a number of images painted on the side of the fountain. The large front door was also emblazoned with blacksmith imagery and was free of kish graffiti. It was quite thick, sturdy, and quite thoroughly locked. It would take days of work with industrial tools to cut through the doors.

Fortunately, the crew wasn’t going in through the front.

Weeds poked through cracks in the ground in the long, narrow courtyard shadowed by large, blocky buildings. A broken bench sat next to a simple but imposing metal door with no visible handle or hinges. A sign was affixed to the door above a digital keypad. The sign read “Security Only” in Kishaleen, and the keypad features other Kishaleen symbols that roughly corresponded to numbers. They input the “maintenance mode” security code and entered the building.

A faint layer of slime covered every surface of the connected chambers past the entry hall. The largest open area contained a set of empty lockers, one of which seemed likely to have once held a collection of guns and ammunition. Bits of metal and plastic were scattered everywhere. One side room contained a small, round table, another a metal desk, and a third, a few rows of chairs and a podium. A door led east.

As they moved in to search the area, they noted an ooze that appeared to have incorporated a number of technological items into its form to create a hermit crab-like shell. This scavenger slime appeared to be armed with a number of weapons, including a functioning artillery laser! The slime blasted Galakrond a few times before the crew managed to put it down. The vesk requested a few minutes to recover, while the rest of the crew pulled the functioning weapons and other tech out of the mess of the corpse.

The eastern door opened on a stairwell that made a wide circuit downward, terminating in another unmarked door. Past this, they found a large storage chamber. The southern half of the spacious chamber was divided into two metal containers that stretched up to brush the ceiling. Large corrugated doors on the containers’ fronts had been painted with crude symbols that appeared to be kish warnings about punishment for seeking forbidden knowledge. The area opened into a hallway to the west, but the crew first moved to inspect the containers.

Galakrond heard unsettling noises from inside, some combination of an inferno, a flood, a tornado, and an earthquake. Curiosity got the better of him and he pulled the corrugated door up to reveal a pair of large elemental creatures – one of earth and stone and another of water! The crew engaged with these creatures and had just defeated them when a fire elemental blasted through the door of the other container to attack. An air elemental flew out after it and both continued the assault. The Starfinders had a harder time with these creatures but managed to defeat them without anyone taking any serious harm.

They found an x-ray visor in one of the containers, but the device had been built for the multiple eyes of a kish. It would require modification to function for two-eyed beings without the user suffering sickening headaches. They stowed the visor and continued into the western hall.

Six nearly identical offices had nameplates attached to the wall outside each. They appeared to have been converted into meditation cells by the kish, each containing a simple woven mat and several crude bowls coated with dried-up paint. The walls were a confusing riot of colors and shapes, and the southernmost office contained the body of a kish warrior. The corpse was burned in places, and two of its limbs were clearly broken, but upon closer examination, the cause of death seemed to have been drowning. It looked like the poor wretch had fallen afoul of the elementals.

Continuing west, they found over a dozen standing desks filling another large chamber, many of which had been heaped with dried flowers, decorative bundles of grass, and other homemade trinkets. Though worn in many places, the faintly checkered carpet still looked high quality. A large locked door led to the west, and a red door stood in the northern wall. More immediately pertinent, however, were the kish warrior and her animal companions, a pair of eohi!

The crew engaged with the hostile alien, but very quickly Kusanagi found himself outmatched. The kish warrior hit him in the head – hard – and a second blow rendered the android bleeding out on the floor of the office space. Kima maneuvered to engage and eliminate her while Galakrond tangled with the eohi and Glitch rushed over to force-feed a potion to the dying android. A few tense moments later the threats were down and the Starfinders took a long moment to recover, Kusanagi downing a couple more potions.

The door to the north opened on what appeared to have once been a reading room. A ten-foot-long table ringed by chairs occupied this chamber. The table was scored by hundreds of shallow gouges, seemingly at random. On the northern wall, a metal shutter closed off a five-foot-wide window. There was a small sign on the shutter which read “Will Return Shortly” in Kishaleen. They searched the small chamber and found a secret door near the shutter, got ready and went through.

Shelves holding a staggering array of datapads lined the walls and stood freely around the chamber. A small desk sat in front of the backside of the shuttered window adjacent to the secret door, which served as the room’s only entrance. A balcony holding even more shelves stretched across the eastern, western, and northern walls, and there they found Xavra flanked by three kish warriors.

The zealot immediately launched into a tirade in vulgar Kishaleen, which most of the party could basically understand. “I knew the ancestors would send further demons to test us. We were too weak and trusting at first, and many believed that you weren’t demons but messengers. But why would the ancestors send such strange and foul creatures as peaceful emissaries? And what news did you bring? Nothing besides death of good kish, defilement of our sacred spaces, and corruption of some of our finest minds. You clouded their eyes and made them think our way of life wasn’t under attack. I could see, though. I knew. When I send you back to the ancestors, you can tell them Xavra knows and he stands strong. I will always stand strong!”

Kusanagi, who had not bothered trying to learn the local tongue understood not a word of it and was the first to fire, flying to the top of one of the nearby stacks. His shot flew wide, and Xavra returned fire. The crew immediately made their way onto the balcony by various means, which irritated Glitch a little, who had hoped to blast the kish with his latest attack spells. Things looked dicey once Xavra unleashed a solarian zenith power to slow half the party, but by that time it was too late. Galakrond’s final doshko blow brought the huntmaster down and finishing off his lackeys was a simple exercise.

With Xavra and his warriors defeated, the crew was free to explore the secured records room. The datapads contained a multitude of technical documents. Unfortunately, the once-tidy system of organization for the library was now in shambles. Glitch found and hacked the librarian’s terminal, accessed the main filing system and discovered the location of the Stellar Degenerator datapad. However, when the crew went to that particular shelf, they find a datapad about quantum fluid dynamics instead. On a hunch, he looked up where the quantum fluid dynamics datapad was supposed to be located and examined that shelf. There, they found the actual location of the report on the Stellar Degenerator.

The report contained the information about the Stellar Degenerator’s history and eventual storage.

Thousands of millennia ago, an ancient race known as the kishalee had crafted technological wonders and flew among the stars, seeding colonies all across the galaxy. One such territory was on the planet Nejeor VI, a gas giant with virtually inexhaustible natural resources. The kishalee built floating cities among the clouds, the grandest of which was Istamak. Colonists came from far and wide for a chance to live in this shining metropolis, ready to work on the gas-mining platforms or study the planet’s unique weather patterns.

Then the kishalee’s war with the sivvs began. It raged for centuries, and the resources of Nejeor VI were vital in keeping the kishalee fighting. A weapons-research facility and factory called the Foundry was built in Istamak in an effort to find an edge against the sivvs that could end the hostilities. The sivvs created their own superweapon first – the Stellar Degenerator – but kishalee agents ended the war by capturing the weapon before it could be fired. Bankrupted by the creation of a weapon of system-wide mass destruction, the sivv civilization collapsed soon thereafter. The kishalee then turned many of their civilization’s resources to studying and understanding the Stellar Degenerator. The Foundry was sent vast information about the weapon so it might participate in the study and analysis of the doomsday device.

In time, the kishalee decided that they currently had no need for the Stellar Degenerator’s massive destructive power, so it should be hidden away, in part to store it for future use and in part to keep it out of the reach of any other enemies. The best and brightest kishalee technomancers created a demiplane in which they would store the weapon—a place accessible only through a titanic structure called the Gate of the Twelve Suns, which was constructed far from the Nejeor system. The study of the Stellar Degenerator in Istamak came to a close, and all information on it was archived within the Foundry.

Years passed, and the kishalee came into conflict with other species. Though the Stellar Degenerator could destroy the home system of any opposing force, the kishalee used it only once. So horrifying was the terrible, dark fate the Stellar Degenerator imposed by cursing worlds to sit in dark orbits around a dead sun, the kishalee never again called upon the superweapon after its sole wartime use.

Though dominant for thousands of years after the war with the sivv, the kishalee civilization eventually deteriorated. For unknown reasons, its government slowly collapsed, and the citizens of Istamak were cut off from others of their kind. Regular supply runs that were vital to the city’s survival stopped arriving, and the kishalee of Istamak were forced to fend for themselves, tearing down buildings, turning the empty city blocks into farms, and learning to hunt both native fauna and species imported to the planet. Over the centuries, these kishalee had apparently gradually degenerated into a less civilized, less fragile version of their species – the kish – and in the process forgot much of their people’s history and achievements and understanding of the scientific wonders they lived among. Knowledge of the Stellar Degenerator and the Gate of the Twelve Suns was just a tiny fraction of what was lost.

But nothing stayed lost forever.

The datapad contained a warning that all research into the subject of the Stellar Degenerator had been terminated. It also held the coordinates of the Gate of the Twelve Suns – the artificial megastructure deep in the Vast that acted as the entrance point to the demiplane holding the Stellar Degenerator – which was enough to allow the crew to plot a course there. The Gate of the Twelve Suns consisted of a dozen stars arranged in a circle, each orbited by a single planetoid; the devices that controlled the gate, further examples of advanced kishalee technology, were located on these planetoids. From the datapad, the crew gathered that only a small crew was required to operate the gate.

The Starfinders knew they were approaching the end of their journey.

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The Ruined Clouds

Session 19
Data Swarm

Istamak – The Spires

From the House of Renewal, the crew made its way toward the Maze of Ghosts. Their route took them through several skyscrapers south of the city’s park. These towering edifices stood up to eighty stories tall and appeared to have been left relatively untouched by kish. They discovered why when they reached the center of the former business complex and a winged beast with a deep pink coloration and multiple eyes descended from above!

The sharpwing dive-bombed Kusanagi a few times, but the android proved a difficult target to hit. When it had taken a few shots, the beast landed right in front of Kima and tried to tear the lashunta apart with beak and claw. It was not up to the task, and the Starfinders slew it moments later. They decided to hurry on lest anymore winged threats decided to try for a snack.

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Maze of Ghosts

According to Tzayl, the kish “communed” with their ancestors by briefly turning on the power to the displays and walking through to listen to the holograms’ “wisdom.” As the answers a pilgrim received were often cryptic or indecipherable, the Maze of Ghosts was only for the deepest questions posed by the most devout kish.

The front entrance of the building had been sheared away by some ancient calamity, revealing metal structural supports, pipes, and bits of wiring. The ground was littered with rubble, some of which had been removed to clear a small path into the structure.

Galakrond led the way, and came under attack almost immediately. Hanging from exposed metal bars, a large constrictor-like serpent banded in orange and black scales bit the vesk and wrapped around him, crushing him tight. The crew found it difficult to attack the beast in the cover of the walls. This was further complicated when the serpent pulled Galakrond into the wall with it, but the Starfinders managed to prevail. The soldier requested a few minutes to catch his breath and tend to his bruised ribs.

Past the entryway, a small booth with a large open window stood against the western wall. A doorway to the north was blocked by a thick, translucent shutter made from some kind of synthetic crystal. The sturdy shutter blocked access to the rest of the building, and there was no obvious way to open it or access a mechanism to open it.

A large sign under the window of the ticket booth that featured the words “Istamak Historical Museum” – legible courtesy of Glitch’s comprehend language spell – and listed the prices of admission, hours of operation, and similar details that no longer mattered.

As with many other portions of the city, the kish had decorated the interior of this building with charcoal and their own paints, creating murals that tell their version of the story of this place. The murals depicted humanoid figures looming over the buildings of a city; these titans seemed to be looking benevolently down at the city’s inhabitants.

The crew examined the mural and deduced that the towering figures were meant to represent the kish’s ancestors as they watched over the city and its current inhabitants. They also noticed a number of nearly hidden indicators in the drawings that point toward a disguised panel in the wall near the ticket booth. The panel swung open easily, revealing a large breaker switch.

Flipping the switch powered up the building, opening the shutter and activating the holographic displays. In addition, a welcome hologram activated, showing a sweeping panoramic of the city; the image depicted how the city must have looked in its prime, but seemed to be full of glitches. A voiceover (translated by Glitch) accompanying the image was audible, though only a few fragments were understandable between crackling bursts of static.

“Welcome to…” The audio became garbled. “…Istamak, shining city of progress! Come…” Static obscured several patches of the next few sentences. “…to witness… living history…” The music playing under the words increased in volume for a few moments, drowning out some of the voice. “Don’t hesitate to ask questions … and come again soon!”

Past the open shutter, the murals continued in the next room, this time showing smaller figures in the streets of a stylized city. The figures looked in reverence toward a large archway to the west leading into a wide, dark hallway. There was a small counter in the northwestern corner, and a number of dusty shelves and empty hooks occupied the eastern side of the room. The crew found a fully charged holoskin lies in the dust on one of the shelves, collected it, and continued into the building.

Animated holographic displays along the walls of the next section of the twisting hallway depicted the planning and construction of a huge city among the clouds: alien architects manipulating three-dimensional electronic blueprints, an important-looking figure standing on an open-air cloud barge and pulling a lever that starts large construction machinery in the background, and a handful of industrial painters putting the finishing touches on a building.

A large touch screen was mounted in front of each display, and Galakrond experimented with the user interface. The touch screen in front of each display, when pressed, caused the displays to freeze up and emit a string of garbled speech that was beyond translation. The images often blurred and jump without warning, as well. Of greater concern, however, was when one of the holograms left the display and moved to attack the vesk!

The living hologram looked and spoke like an important government official, referring to the crew as “vagrants” and “interlopers intent on befouling our fair city!” The hologram was as difficult to harm as a ghost, but eventually, they sent the malfunctioning manifestation of AI back into hiding. After several tense moments when nothing more happened, the crew continued along the hallway.

The next portion of the hallway featured animated holographic displays of manufacturing and other industrial work: a miniature version of a gas-mining vessel scooped up clouds, an alien in a jumpsuit stood at the console of an automated production line, and another sat at a large workbench performing delicate repairs on a small technological item, his face comically distorted by a large magnifying mirror.

The touch screen in front of each display activated the holograms’ artificial personalities, though a glitch caused each touch screen to activate the same speech in Kishaleen. It sounded like propaganda that touted the strength of the kishalee people, especially when they worked together to overcome certain obstacles – a thinly veiled reference to other cultures and civilizations.

The holographic displays in the next section of the hallway depicted performers and creators of various forms of art. A trio of aliens in formal costumes leaped and spun gracefully on a stage, another alien sat in front of some kind of instrument and tinkered away at the keys as if trying to perfect a melody, and a group of patrons stood in an art gallery admiring a sculpture of metal and glass. The touch screen in front of each display activated the holograms’ artificial personalities, but after centuries, they were all surly and offered only scathing criticism of the Starfinders’ hair and wardrobe choices.

The crew next came to a T-intersection. The display at the left end of the hallway featured an official-looking room with a podium in the center. A handful of aliens in crisp suits could be seen in the background; some appeared to be discussing the contents of a document, while others were examining charts and figures. A couple of banners embossed with stylized symbols fluttered in a nonexistent breeze above it all.

They approached the display they spotted a sparking projector and surmised that the flickering images and rogue AI were likely due to this faulty device. They hadn’t time to ponder it long before the living hologram reappeared out of the wall and resumed its attack. It was swiftly defeated, and the crew pondered attempting to repair the projector and ending the “curse” that Tzayl had mentioned. They decided against it in favor of more expediently completing their objective of finding whatever the Cult of the Devourer had learned on Istamak.

The holographic displays at the right end of the hallway were dark but had been replaced with murals depicting aliens in solemn poses, their heads looking up toward the sky and their bodies lit from within. A small shrine in the center of the murals was covered with tiny effigies crafted from wire and metal.

The kish had turned this darkened corner of the museum into a shrine to the kishalee depicted in the holograms in the other displays, turning them into saint-like figures. After walking through the main gallery, kish pilgrims arrived here to place little dolls meant to represent themselves here to be blessed by their ancestors. Another flat, triangular crystal lay among the offerings on the shrine. Within a minute or so, Glitch had accessed the data, containing an audio file.

The message began with a loud burst of static, followed by a feminine voice. “…chief technology officer here at SecuriTech. Our customer service representatives received your message regarding your…” Another burst of static ensued. “…and I want to assure you that we take your security issues with the utmost seriousness. After all, you are our biggest client.” An awkward chuckle was distorted by audio artifacts. “A copy of the admin keycode for your lock—for all the locks we install—resides on a server within the Foundry. This server cannot be accessed except from its physical terminal, and only SecuriTech’s chief executive officer, a few key members of our team, and I have access to that terminal. In addition, I checked the logs this morning, and no one has accessed your file in almost a year. And that was for normal…” The message ended with a final burst of static.

The metadata of the message contained another partial router address, and combining this with the one they’d found at the House of Renewal, the crew was able to pinpoint the physical location of the server that originally processed the messages. This computer was located in the SecuriTech building found in the northwest part of Istamak, in a section of the city known to the local kish as the Broken Lands, a small chain of islands floating separate from the metropolis proper.

The crew made their way through the city park, managing to avoid any encounters with the local fauna, but determined that their two jump jets wouldn’t reasonably get everyone across and leave sufficient exit options in case things went sideways. After some discussion, they decided to head back to Cloudside and see what Tzayl could tell them about the Broken Lands.

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Cloudside Community Center

The leader of the kish outcasts told the crew that the area was very dangerous and that only foolhardy kish youth wishing to impress a potential mate made the perilous journey across the shattered hunks of land. Her people believed the buildings in the Broken Lands were “angry,” and Tzayl shared a tale about kish entering them and never being seen again. She didn’t know much else, but she noted that she would love to hear of their adventures, should they return. Additionally, she offered the Starfinders a 50-foot length of titanium alloy cable line and a grappler.

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SecuriTech Offices

They crossed the floating bits of rock to a larger one upon which sat the SecuriTech office. A smooth path ran past an overgrown lawn to the entrance of the drab building. The knee-high blue-and-green grass smelled sweet, like honey warming in the sun. The structure’s walls were shot through with barely perceptible white filaments webbing across the entire surface. None of the crew could tell what the filaments might be, but it appeared that they were acting as a kind of structural support, keeping the walls of the building from collapsing in on themselves.

Though the front doors were unlocked, the many filaments running through them and the adjacent walls made them effectively stuck. While Galakrond started trying to wrench the front door open, the crew was approached by a pair of large, floating, living sacs of gas that vaguely resembled jellyfish.

The creatures lobbed hardened pellets of minerals at the Starfinders, who returned fire. When one of the blobs was hurt too much, it merged into the other, creating a larger version of the aberrant creature. When the combined alien had had enough, it floated away and down below the side of the floating island. The crew let it go and returned their attention to the door, which Galakrond tore open moments later.

Except for the carpet of pale white mold covering everything, the entry room appeared to have been untouched for millennia. Five heavily padded chairs sat against the western and southern walls. A bed of mushrooms grew on a large, four-foot-high, L-shaped desk across from the main entrance, next to a small cabinet. Several datapads had been swallowed by the mold, as were the snacks and liquid refreshments that would have been available on the small cabinet. Another door led north.

Finding nothing of interest, the crew forced open the northern door to find a long hallway running east-to-west. They approached the nearest door to the north and forced this open as well. Beyond, they found a spacious room that looked like a wide swath of small, gray hillocks covering what might have once been a collection of desks and chairs. Another door exited the room to the south (the same door they’d seen farther east in the corridor). There was an open doorway to a smaller room to the northwest, and a short hallway led east past two other doors.

The open northwest room was as covered in mold as the rest of the building, but the smell there was somehow even worse. A foul, rotting odor wafted from what appeared to be an open unpowered refrigeration unit. Rotting cabinets hung on the walls, and parts of a small, round table peeked out from under a mound of mold. The room was a riot of mildew and mushrooms.

They swiftly left and headed to the east, where they found a pair of executive offices. Each of these offices had a desk and some chairs and both were covered with mold. In the southern office, they discovered a smooth purple glove of storing tailored for kishalee hands.

The two other doors on the south wall of the hallway opened into what appeared to be meeting rooms. Most of each room was occupied by an oval table surrounded by six chairs. The dilapidated remains of audiovisual equipment lay on the table, coated in a thin film of mildew. Light filtered in through a large, south-facing window covered in the fibrous white tendrils.

Finding nothing of interest in either, they took the northern turn at the eastern end of the hall and found another door. Galakrond opened the door to a room containing three tables; one of the tables had a large white patch about two feet in diameter. A roughly square hunk of metal, plastic, and crystal sat in the center of the open space, its sides covered with alien symbols and bits of circuitry. The mold covering the walls seemed to be moving ever so slightly, as if a faint draft were blowing, though the air was still. Another door led to the south.

The last door opened into the server room. The walls, ceiling, and floor of the chamber were coated with a thick layer of mold, with thousands of pale white filaments poking out like tiny fingers. However, the two rectangular objects in the center of the room were free of mold. The crystalline devices were marked with sharp-edged designs, and each had a dark computer console built into one side.

The router address the crew had discovered matched the one assigned to the northern server, which was also written on the outside of the device. They also noted that the southern server had no router address, meaning it could be accessed only via the console; this one likely had the most sensitive information stored on it. Neither server appeared to have any power, and their consoles were dark and unresponsive.

Glitch cast a spell to recharge the southern server and got to work hacking to gain access. In under a minute, the technomancer found and retrieved the admin keycode for XLT-88 digital lock to the Foundry’s security entrance. Basically, a certain combination of keys pressed simultaneously would put the digital lock into a maintenance mode, making it possible to disable the lock without knowing the current keycode.

No sooner had he reported his success than the filaments on the walls began to ripple as if caught in a strong breeze. They quickly coalesced into a swarm that blocked the exit from the server room and enveloped Galakrond and Kima, who were standing guard.

The crew had no reasonable way to deal with the thousands of organisms that made up the writhing swarm, and so they lured it into the server room and fled past it and out into the hallway. They could run much faster than the swarm could move. Glitch was the first to make it back outside, but he quickly cursed his luck when a sharpwing came swooping down to try to eat the lone ysoki. The others made their way out and helped finish off the beast before the crew made good their escape.

They had the key to the back entrance of the Temple Found, but they thought it best to return to Cloudside to rest, plan, and prepare.

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The Ruined Clouds

Session 18
The Outcasts

The Drift

The Cult of the Devourer was headed for a distant area in the Vast called the Nejeor system to uncover the location of the Stellar Degenerator. As the crew traveled for days on end through the Drift, they could not help but occasionally stare out a view port at the strange bleakness of the transitory plane. Instead of inky blackness dotted with stars, the Drift was a mass of pink-and-purple energy that seemed to both envelop the ship and be incredibly far away at the same time, making it difficult to gauge speed and time. They caught the occasional glimpses of chunks of other planes the Drift had absorbed—a titanic but empty basalt throne carved with images of cavorting devils, a single metal gear the size of a city, a vast bridge that seems to have an ancient abandoned city built along its span, and other similarly strange sights.

Several days into the trip, the Sunrise Maiden passed close to several humongous, dark clouds that occasionally flashed with internal light. These hid the approach of another starship, which revealed itself by opening communication with the Starfinders.

“Attention, Pact Worlds vessel. This is the Azlanti Star Empire vessel Fearful Symmetry. Surrender immediately, and you will not be harmed. In fact, you will have the immense pleasure of becoming another small part of the empire’s vast populace. Refuse and we will be forced to turn you into space dust. This message will not repeat.”

The Fearful Symmetry was a sleek starship, built for as much speed and handling as a long-distance vessel of its size could manage. It was emerald green in color and etched with Azlanti symbols that evoked alertness and watchfulness. Its thrusters burned white hot as the vessel approached. The Starfinders swiftly found their battle stations to engage.

The Azlanti vessel took a heavy blow from the newly installed antimatter missile launcher, firing back with light plasma cannons and a light torpedo launcher. Then the enemy ship went on the defensive, taking refuge in the concealment of the strange clouds. When the Sunrise Maiden was out of missiles, the Azlanti pilot got more aggressive, and his gunner managed to tear a hole in the aft shields. The smoking ship kept just behind the Starfinders until its final transmission: “Long live the Azlanti Empire.” Then it exploded, causing significant damage to the Sunrise Maiden, and sending several systems haywire. The Crew exchanged concerned glances, then warily continued their trip through the Drift.

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The Vast – Nejeor System

The crew exited the Drift in the Nejeor system, a nine-planet system with a yellow dwarf sun. They had no clues as to where the Cult of the Devourer might have gone in their search. However, even a cursory scan of the system’s planets revealed that only one of them showed any signs of life: Nejeor VI, the planet they were currently closest to. It took a few hours for the Sunrise Maiden to reach the gas giant and enter orbit.

Glitch performed a more comprehensive scan of the planet and pinpointed the signs of life on a floating metropolis in the stratosphere, sitting just above the churning clouds of Nejeor VI. The city was crumbling in places, while other areas are overgrown with trees and other plants. The energy signatures that would normally come from a settlement of that size were weak and erratic. The city must have been millennia old and that age was the apparent cause of much of the decay, as opposed to it having been destroyed by some outside source.

Nejeor VI

Kusanagi could easily see that there was only one safe place where he could bring down your vessel: an emerald-green landing pad on the outskirts of the city. All other possible landing areas in the metropolis were either unstable or covered in impenetrable thickets. The Sunrise Maiden touched down on the green circle, one of a few landing pads that jutted out into the clouds in the southeastern corner of the city, but the only one still usable.

Like much of the rest of the city, the pad appeared to be made of a thick, barely translucent crystal. The majority of the pad was open to the sky; the thick clouds of Nejeor VI swirled lazily below. An archway stretched above a ten-foot-wide walkway that joined up with walkways from other landing pads, leading into what could once have been a dockmaster’s building. A holographic sign in a language unfamiliar to any of them stretched across the archway.

They took a few moments to inspect the landing pad and noticed a few scorch marks that could be from the heat of another vessel taking off or landing. It was clear that they were less than a few days old and that they were representative of the unsafe quality of Cult of the Devourer engines. They exchanged satisfied glances; at least they were on the right trail. Then the Starfinders noticed a pack of four humanoid aliens crawling over the side of the platform, primitive weapons drawn.

The natives proved to be no threat, and the Crew captured the last rather than killing her outright. Having learned his lesson on Salvation’s End, Glitch cast a tongues spell on Kima so the lashunta could question the captive. The stubborn female refused to tell them anything, insisting that they weren’t any different from the other invaders – presumably the Devourer cultists. She spat at them and loudly insisted, “Istamak will stand strong against you foul demons!” They left her tied on the dock.

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From the landing pad, the crew entered the dockmaster’s building. The interior of the structure had been gutted long ago, and the walls were covered with murals worked in crude paint and charcoal. The images seemed to depict the sun in various positions in relation to the emerald landing pad; each of the pictures was accompanied by a number of what appeared to be tally marks. After spending a few minutes examining the murals, the Starfinders realized that they depict a kind of calendar that communicated the best periods of the year in which to harvest the green lichen that grew on the underside of the pad.

They noticed the sounds of combat outside, and looked out an empty window frame overlooking the street in front of the building. Two small groups of aliens like those that had ambushed them were fighting each other. Both groups had taken casualties and only three remained standing on each side. The more observant of the crew noticed that the aliens of one of the two sides were all wearing a prominent, though crude, symbol on their armor: an outline of a shield-like shape with an upside-down tear drop breaking through the top and a circle in the middle. The other group were dressed similarly to the ones who had “ambushed” them.

The symbol looked familiar, but none of the Starfinders could quite place it. They decided to approach the fight to see how each group reacted. Since the invaders were not attacking, each group of natives stayed focused on the clear and present threat. A short while later, those with the symbol prevailed, and the losers fled deeper into the city. One of the remaining three was severely wounded, and his comrades didn’t seem to have the skills to heal him. They seemed unwilling to possibly exacerbate his condition by moving him. Keeping a wary eye on the Starfinders, they appeared to offer a short prayer to the sky.

Kima, still under the effect of tongues picked the name “Talavet” out of the prayer, and he remembered where he’d seen the symbol before. They wore the symbol of the lawful neutral deity Talavet, the goddess of community, self-reliance, and tradition. He mentioned this to the others via telepathy, and they all wondered how a group of natives in the Vast had encountered the goddess.

They started a dialog with the aliens, who referred to themselves as “kish,” and indicated they were outcasts from those they had been fighting. The crew offered to help their friend recover from his wounds, and the kish were willing to let them try. They called Winslow over the comms, and the shirren made his way from the ship to the scene of the battle. He cast a simple healing spell to revive the fallen kish, offered an embarrassed thumbs up, and headed back to the Sunrise Maiden. The natives were impressed and suggested that the Starfinders meet with their leader.

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Cloudside Community Center

From the spaceport, it took about half an hour of walking to reach the outcast kish’s territory, a small neighborhood of dilapidated residences around a sturdy community center. The exact name of the building had long since faded away, but the space above its front doors was marked with a large and fairly freshly painted symbol of Talavet. A handful of younger kish were in the space in front of the building, playing a casual game involving a ball and pairs of vertical hoops on poles on opposite sides of the court. Dozens of other kish could be seen about the neighborhood, tending to small gardens, repairing the buildings, or maintaining weapons and armor. Many of them stopped what they were doing to gawk at the aliens as the Starfinders were escorted into the building.

The interior had clearly been recently converted into a small church, and hastily created symbols of Talavet were the majority of the decor. The kish skirmishers introduced the Starfinders to their leader Herald Tzayl, who wore an austere brown robe accented with a colorful scarf around her head.

Tzayl wanted to know more about the crew, and they explained that they were tracking down the aliens who had come to Istamak before in order to stop them. Satisfied, she agreed to answer their questions to the best of her ability. The Starfinders started simple, asking to know about her people.

“We are kish, the keepers of our ancestral land of Istamak,” she said. “You come to us in turbulent times. Those you see around you have been recently cast out from their homes for daring to speak out about Huntmaster Xavra’s desecration of tradition. And now we clash in the streets to protect ourselves. It is very sad.”

When asked about the Devourer Cultists, she explained, “They arrived in a metal cloud like yours, but different in shape and color. Theirs looked angry, as did their clothes. We welcomed them into our great temple, but they profaned the Vault of Tales and attacked us, causing many deaths and much destruction. They then returned to their cloud and ascended into the sky.”

“Can you tell us about the great temple?”

“The Temple Found is sacred to our ancestors, so we maintain it as tradition dictates. It was open to all, until recently. After the strangers left, Huntmaster Xavra sealed himself and some of his warriors within, claiming that the temple must be kept safe from other strangers. I objected to his decision, and the chieftain saw fit to exile me for speaking out. Luckily, I was not the only one to feel this way, so my neighbors joined me in my banishment.”

“What is the Vault of Tales?”

“One of the many blessed areas within the Temple Found. It is a vast collection of our ancestors’ wisdom, held within sacred crystals. I sometimes used to visit the Vault when I had deep, unanswered questions. Though there is much about the words I don’t understand, I always come away from the Vault of Tales with some guidance. That is why the Temple Found should be free for all to visit.”

“How do we get into that temple?”

“The doors are shut from within and can be opened only if Xavra allows it.” Tzayl looked thoughtful for a moment. “But I have heard the voices of our ancestors speak of another way in. Perhaps if you were to listen to them, you might benefit from their insights. But first you must prove yourself worthy enough to hear those voices yourself.”

She explained that there were two places of significance where kish went when they wanted to hear the voices of their ancestors or seek their blessings. While these were sacred ceremonies for her people, she admitted that not many kish had performed them in close to a year. Perhaps, she mused, if Xavra and his warriors had shown more devotion, they wouldn’t have been so quick to break away from tradition. She also said that she didn’t see any harm in the crew enacting these rites; after all, if they do so, they might better understand the kish community.

Tzayl described the House of Renewal as a “place of either healing or silence,” depending on the kish who made the pilgrimage. Kish went there when they were ill, physically or spiritually, and stepped into the chamber at the center of the building. If the ancestors judged the kish’s heart to be true, she emerged healed, sometimes even healthier than before. Otherwise, the pilgrim was never seen again. Tzayl also mentioned rumors that the House of Renewal had become corrupted in some way.

She explained that despite the site’s name, the Maze of Ghosts was not a frightening place. Instead, it was where “our visions of the ancestors are the strongest.” Kish who wanted to feel a deeper connection with the city’s history meditated within. Tzayl explained that if the kish’s intentions weren’t pure, the ghosts simply didn’t show themselves.

The outcast kish welcomed the Starfinders to spend their evenings at Cloudside if they wished. With about an hour of searching, the crew found a relatively clean unclaimed set of living spaces on the third floor of the northeasternmost building. The condos were spacious, and though the furniture and fixtures had been looted and scavenged centuries ago, they could tell which areas were meant to be kitchens, bathrooms, bedrooms, and so on. The kish provided them with crude bedrolls and pillows stuffed with some kind of animal hair.

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House of Renewal

A set of wide semicircular steps led up to a pair of doors in the front of the one-story building, which once was painted light blue but was now dingy from age. A half-destroyed holographic sign hung above the entrance, and a symbol of a semicircle above a straight line had been crudely painted across the doors. From there, it was clear that the rear of the building had collapsed in some places. Galakrond led the way inside.

The walls of the entry room were lined with broken, dusty, and moldy furniture. Opposite the pair of double doors that led outside, a window in the wall was closed off by a slab of opaque material. A smaller door opened in the eastern wall near the window. Murals depicting kish with broken limbs and dark halos above their heads covered the walls. Two kish warriors not affiliated with the outcasts rose from behind cover to attack, but they were swiftly defeated.

Galakrond couldn’t get the window open, so the Starfinders went to the eastern door. The hallway beyond once led farther into the building, but ten feet in the ceiling and walls had collapsed, making progress impossible without working for days to clear the rubble. A door to the north opened up to reveal a walk-in supply closet. Dusty shelves holding the occasional empty box line the walls, and it appeared as if very few people had been there in quite some time. They gave it a cursory search it but didn’t find anything.

To the south, they found the reception station. The western side of the area was occupied by a tall desk built into the wall, half of which was under the large window blocked by a panel of opaque crystalline material. There was another door to the south, and stylized eyes painted on the walls.

Past the southern door, they found a mural gallery. Two rows of lockers made from a ceramic-like material occupied the western end of the room, while the lockers that lined the walls of the eastern half were covered with murals depicting sick and injured kish being bathed in a greenish light and stepping away completely healed. Other more beatific-looking kish looked down from the top parts of the walls and the ceiling. Fresh charcoal drawings covered the door to the northeast, while the southeast corner of the room is filled with a large mass of rubble.

Glitch moved to the northeast door to get a closer look at that part of the room and ran afoul of a trap that pierced his furry hide with countless needles. Despite the pain, he saw that something had been scratched on the door. It crudely depicted a humanoid figure that vaguely resembled a kish with its face covered in a mass of black lines. While he was recovering, the others cleared a side door that led outside, providing the crew an alternate exit.

There was no remaining sign of whatever had originally occupied the room past the trapped door; it had been cleared of all furniture and decorations, save for a simple square cloth mat measuring four feet to a side. The walls, floor, ceiling, and even doors had been painted an inky black, and a pair of two-headed formerly-kish abominations lurked within. The creatures hit hard, but were still quickly bested.

An east-west hallway awaited the crew through the exit from the black-painted room. Three doors to the north opened into rooms with walls that, though dirty, were a soothing aquamarine color. Remnants of comfortable-looking furniture poked out from the rubble of the northern walls. The dusty floors and lack of murals hinted that no one had stepped foot in here for some time.

They found a large chamber through a door to the south. There was an air of solemnity in the austere room. A capsule five feet in diameter and eight feet tall sat on a ten-foot-square platform in the center of the chamber. A six-foot-tall door opened into the capsule. It was made of some kind of shiny metal, and dozens of wires, cables, and tubes sprouted from its surface. Many of the wires ran to a freestanding wheeled console nearby. A small shrine covered in dried flowers and small wooden icons stood against the western wall. Another door exited to the south.

Glitch cast comprehend languages, but he wasn’t able to determine the specific purpose of the machine. The crew put one of the bodies into the capsule and the machine activated, but there was no apparent effect. After a few minutes, Glitch used the console to end the “treatment.”

They found a flat, triangular crystal resting among the offerings on the shrine, and the tech-savvy Starfinders recognized it as a data storage device. Accessing the device required touching the crystal in a number of specific places, which they quickly solved. Much of the data was corrupted beyond repair, with the exception of a single voice message in Kishaleen. Glitch translated.

The voice in the message was deep and gravelly. “Greetings. This is…” There was a loud burst of static. “…head of security at the Foundry. We recently had a few pieces of classified…” There was another burst of static. “…and we are investigating the possible compromise of all methods of entry and exit in our facility. As far as I can tell, the series XLT-88 digital lock on our security entrance hasn’t been tampered with, but the manual I have here states that the lock can be placed in standby mode and accessed with an admin keycode. Of course…“ Static again. “…but the director and I would like to know how many of your employees have access to this keycode. We are not accusing you of any misdoings, but we do need to leave no stone unturned. Please respond at your earliest convenience.”

They surmised that the Temple Found that Tzayl had told them about and the Foundry mentioned in the message might be one and the same. The metadata of the message contained a partial router address, identifying the server through which the message was sent. By examining a similar message, they thought they should be able to pinpoint the server exactly.

South of the capsule chamber, they found a room choked with rubble, as most of the ceiling has collapsed, forming an impassible mound. Crushed office furniture poked out from under the debris, and the floor was thick with dust and grime. Back in the east-west hallway north of the capsule chamber, they found another small room. Apart from debris from a collapsed ceiling, it seemed empty, though the thick layer of dust on the floor appeared to be have been recently disturbed. Looking more closely, they noticed that an image of a kish face had been traced in the dust. It seemed to them that the face was meant to look sad and that this was a sort of farewell note or apology.

Unsure what to make of this, the crew decided to press on to the Maze of Ghosts and see if they could find any more clues that could gain them access to the Temple Found, where the Devourer cultists had gone.

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The Ruined Clouds

Session 17
Augmented Reality

Salvation’s End – Orbit

The crew was on the Exemplarion, the personal starship and luxury space-yacht of an Eoxian celebrity, having just arrived aboard a far more modest Starfinder starship. They had had a brief window to tour the larger craft’s six decks, casino, spa, trio of restaurants, and other extravagant amenities that accommodate the hundreds of guests on board. After a while, one of Zo!’s skeletal assistants intercepted them and escorted them to the production studio on Decks 4 and 5.

The studio was a large, multi-tiered auditorium with an immense window that looked out over the moon known as Salvation’s End. Dozens of professionals rushed about the studio, adjusting lights, testing holographic displays, pulling clothes from wheeled wardrobes, cleaning the hundreds of tiered seats, and more. The elebrian media mogul Zo! sat on the stage with the Starfinder Society’s First Seeker, Content Not Found: uwazi, animatedly telling a story while Luwazi marveled at the ongoing activity. When the First Seeker spotted the crew, she waved them down the aisles to join her and Zo!. Assistants immediately rushed out with additional chairs to accommodate the Starfinders.

“Yes. Yes! You’re everything I was hoping for,” exclaimed the undead showman while looking over the new arrivals. “Oh, Luwazi, you’ve truly outdone yourself. They’re so exciting, so energized, so–”

“–alive?” finished a ghast woman wearing well-tailored clothing as she stepped onto the stage. Zo! frowned at the blunt observation, muttering an introduction to Wazasha Kevir, his associate producer. He looked like he was about to say more, but Luwazi intervened.

“Starfinders, no doubt this is all happening a little fast, so let me explain. After the Scoured Stars incident, the Society struggled to support new expeditions. I reached out to numerous people and organizations for grant money, and our host was eager to help. He financed more than a dozen missions, including the one to Salvation’s End. There was one big catch.” Zo! visibly bounced in his seat with excitement as Luwazi continued. “If we found anything especially exciting, we’d need to cease exploration long enough for him to get a film crew out there to document whatever we found next. Well, Salvation’s End may look like a moon, but our initial survey of it found there’s something built inside – the whole thing might be artificial. That qualifies as especially exciting, but that was also several months ago.”

The skeletal mogul waved his hands. “Oh, but Luwazi, I couldn’t just send a single crew. No, the Starfinder Society’s greatest triumph deserves far more production value.” He hopped up from his chair and gazed out at the moon as he paced and gesticulated. “Imagine: heroes from the Pact World, a mysterious planetoid, untold secrets, limitless adventure – all broadcast before a live audience in our greatest production yet!” He spun to look back at the group, his lipless mouth smiling gleefully. “Live Exploration Extreme!”

The ghast Wazasha clapped politely before interjecting. “To translate, you’re scheduled to explore part of Salvation’s End accompanied by a professional camera crew and production team, led by me. You will find exciting things and be thoroughly entertaining.”

Luwazi explained the Starfinders’ stake in Salvation’s end and what they had encountered so far. “I hired a team to perform a surface survey, and it was they who discovered a hatch that led much deeper into its interior. We also know that a tribe of goblins calling themselves the Exhaust Drinkers lives on the surface, and we’ve clashed with them in the past. Most recently, we undertook a concerted effort to clear the tribe out from our landing facility on the moon’s surface. The moon’s gravity will feel about normal, but we’ve detected that the gravity is artificially maintained and even seems to reorient itself in some areas.”

Wazasha glanced down at her wrist-mounted holoscreen and announced that the show was an hour away from starting. She ushered the crew out of the auditorium toward a dressing room for further instructions. There she reviewed the assignment and confirmed that the Starfinders had the supplies they thought they might need. In this venture, they wouldn’t just be holovid stars; they were performing for a live audience of passionate fans able to contribute to whatever incentives Zo! concocted during the event. Although the Starfinders’ only obligations involved exploring the designated portion of Salvation’s End and not killing the production crew – or getting them killed, Wazasha clarified patiently when they asked – they stood to reap considerable social rewards if they put on a good show and pandered to the crowd. Before continuing the briefing, Wazasha called in a squad of makeup artists to ensure that the crew would be looking their best.

Two teams would be accompanying the Starfinders as they explored Salvation’s End. The first was the production team – consisting of two ghouls, two androids, and a hexapodal robot – that carried refreshments, portable seats, makeup, the bubble projector for The Booth, a pair of heavy-duty broadcast relays, and other equipment necessary to keep the operation running. The camera team consisted of ten ghouls bristling with holocord cameras, boom microphones, reflective screens to amplify natural lighting, and other equipment for properly recording the Starfinders’ exploits in several multimedia broadcast formats.

Like many reality shows, one of the crew would be periodically sequestered to speak candidly about recent events and (especially) other people on the show. Wazasha explained and demonstrated the Booth – the hexapodal robot could plant itself on the ground and unfold its top like a box, deploying a seat in front of a two-panel screen to create a visually neutral backdrop. At the same time, the robot deployed a pair of tiny hover drones equipped with cameras as well as a slightly opaque, noise-cancelling bubble to provide some privacy. The ghoul ushered each of them inside with her, at which point she asked a few basic introductory questions – some open-ended and others provocatively pointed to elicit a raw, emotional response.

After the briefing, it was clear that the ghast associate producer had a dry wit and largely professional demeanor. Occasionally, her two-foot-long tongue hungrily slipped out of her mouth or interfered with her speech, and she irritably recoiled it back into her mouth before continuing. She preferred to speak directly and it was clear that she wouldn’t coddle actors who couldn’t handle show business.

Once they were ready, Wazasha ushered them into a clean shuttle for the 15-minute voyage to the false moon’s surface. The camera crew and production team were waiting, while Zo!’s special effects team played an opening montage to build the audience’s excitement. The crew followed along on the local infosphere (connected to the Exemplarion), even seeing the overly dramatic renditions of their personal bios to introduce viewers to the show’s stars.

Kusanagi – This mysterious masked operative previously earned some small notoriety exploring the Drift Rock back on Absalom Station!

Galakrond – Another Drift Rock veteran, this strong, silent vesk mercenary wielded the signature weapon of his people to protect his teammates!

Glitch – This plucky ysoki master of magitech is a newcomer to the crew who has already proven his worth as the Tiny Technomancer!

Kima – A rising star with his own online series, this lashunta solarian has joined the crew, hoping to elevate their collective brand to new heights!

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Salvation’s End – Surface

Several other Starfinders were retrofitting the dock into a more permanent structure, and some of the Society repair crew casually explained that the location might become a new lodge depending on their findings. The repair crew guided them to a heavy hatch deeper in the facility, beyond which lay dark tunnels that led deep below the surface.

A network of service tunnels crisscrossed this outermost subsurface layer, providing avenues for repair drones to service the simulation chambers deeper inside. However, as the crew explored – and voiced their thoughts aloud, as Wazasha prompted – they found broken and incomplete robots and drones of unknown design at irregular intervals along the worn steel hallways. Almost every light fixture was broken or malfunctioning, making the fifteen-foot-tall tunnels dark but for the occasional, haunting flicker of light from the distance. In the few places where it seemed signage once hung, someone had purposefully defaced or removed the analog signs and torn out any digital displays.

The technological elements in these tunnels seem to be roughly comparable to Pact Worlds’ technology but are of a design never before documented. They examined the geology of the moon in the places where the tunnels were damaged and the surrounding rocky matrix is visible. The rock appeared to be natural, but there were signs of warping and buckling as though the moon had periodically experienced heavy forces such as strong gravitational forces or the large-scale movement of something large toward the moon’s core.

Farther down the tunnel, they also find a midden containing both refuse and excrement. The trash consisted largely of low-value technological scraps that might have been attached to something more valuable. The ample excrement appeared to have come from goblins. Some omnivorous creature about the size of a vesk was the source of another pile. The crew estimated that several creatures had visited the midden within the past hour, and could confidently follow the goblin tracks further down the tunnels.

The crew hadn’t traveled far when an explosion shook the walls and echoed from ahead. The camera crew fanned out to record their reactions. Wazasha prompted them, asking whether random explosions were the sort of event that made Starfinders curious. Although the circumstances seemed staged, Wazasha seemed as unsure of what might lay ahead as they were.

Ahead, the walls had shattered outward from an older explosion, leaving an open space that was partly collapsed along the edges. Due to the poor lighting conditions, the camera crew turned on an array of bright set lights that several ghouls turned toward the action. Something big reflected the light. As the crew drew nearer, they saw something that resembled a large, six-legged armadillo with compound eyes, iridescent banded armor plates, heavy digging claws, and a pair of rasping tongues.

The spicodranth’s scales reflected Galakrond’s laser fire and nearly blinded the vesk. The rest of the crew advanced on the creature while the undead camera crew maneuvered to find the best angle to capture the action. A trio of goblins emerged from the tunnels and began firing at the Starfinders. After the spicodranth fell, two of the three were handily defeated, leaving only a single goblin flanked by Starfinders. Kusanagi’s shot took out the last.

Wazasha pulled the android into the booth, looking slightly perturbed. She reminded him that they had agreed to try to capture and question any of the Exhaust Drinkers they encountered, and she pointed out that the audience had not liked Kusanagi “executing” the clearly outclassed creature. He shrugged and offered no further explanation for his actions.

The crew made their way up through the section of tunnels that the goblins had opened with their recent explosion. The camera crew filmed the proceedings, and once the Starfinders were above, several ghouls fired grapplers and adeptly hoisted themselves and their equipment up. The region beyond was a large cavern that sparkled with phosphorescent fungi whose caps spanned as much as ten feet in diameter. The goblins’ explosion from below had buckled the cavern floor here, leaving a concentric impression in the ground where there appeared to have just been unaffected stone before. These buckled rings were about a foot high.

Of greater note, a group of dwarves watched the Starfinders and accompanying undead horde curiously. A woman among them stepped forward to address them as the ghouls eagerly filmed the exchange. Glitch cast a tongues spell on himself to overcome the language barrier, and the dwarf introduced herself as Ylga Tulgarst, daughter of Ulfrodi. She claimed to speak for her clan. The ysoki struggled with the exchange, making the dwarves more nervous, before Galakrond discovered that Ylga understood Draconic. He then began translating for Kima.

Ylga told them that the Marbleheart clan was large, but had split into smaller groups to seek the surface more than a century ago, from a time before her memories. She now led a band of forty-three dwarves, though they were down to twenty-nine after the orcs and earthquakes returned. The Starfinders asked about the orcs, and Ylga explained.

“The orcs fought us for centuries, but they fled upward long ago. I heard stories of their towering forms, green skin, and rage as a child, but we only saw them for the first time a few hundred forge-days ago. They are shorter than I imagined, but just as cruel. Also, they jabber in a language unknown to us, even though I learned the orc language as part of my warrior training.”

The crew assumed that the dwarves had mistaken the goblins for orcs. Additionally, they estimated that Ylga’s forge-days, were roughly a 24-hour period – how much time passed between the time a smith heated a forge for work and the time she returned after rest to restart the process. As such, they calculated that the strange orcs first appeared about a year ago.

When asked what her clan was doing in the tunnels, Ylga said, “We have always lived below ground, but a generation ago my ancestors answered Torag’s summons – a tremor that called on our people to seek what lies above in the Quest for Sky. There we shall do our god’s will on Golarion’s surface.”

The crew exchanged glances. It was common knowledge that Golarion had disappeared during the Gap – leaving only Absalom Station orbiting in its place. Glitch mentioned in an undertone that Torag was a major dwarven deity who had also disappeared during the Gap. The Starfinders decided not to mention either of these things just yet and accepted Ylga’s invitation to return to the dwarves’ camp and speak with their head priest.

As they traveled to the Marbleheart camp, Ylga told the Starfinders more about her people. With its large baggage train, host of children and elders, and trek upward through unfamiliar tunnels, the dwarves’ Quest for Sky had never been an unbroken voyage from one point to another. The dwarves had periodically settled down for a year or more to gather resources, rest, and allow scouts time to blaze the next trail. Ylga’s band of the Marbleheart clan had built its current settlement more than a year ago, but the dwarves had holed up rather than travel further due to the “orc” raids that had slain many of their clan. As a result, the dozen stone buildings had reinforced doors, arrow slits, and other modest fortifications in the event of another attack.

<<< >>>

Marbleheart Camp

When they arrived, the settlement was in distress, and Ylga was quick to ask a nearby dwarf what was wrong. The goblins’ latest explosion resulted in burst pipes and additional tremors. Less than an hour ago, a fissure split down the middle of the settlement’s cavern, dropping a massive chunk of stone to crash into the Temple of Torag’s facade. The few dozen dwarven survivors were struggling to break through the boulder or one of the reinforced walls to get inside, where their chief priest Holsin Nolskrit was trapped!

Ylga quickly introduced the Starfinders and coordinated the dwarves in their rescue effort. After some examination, she determined that there were two likely ways to get in and help Holsin: remove the boulder or send in a small group through the fissure. Several dwarves determined that the fissure’s trajectory should lead to its intersecting with the temple’s rear rooms, but the trench had partly filled with an unknown, viscous fluid.

The ghast Wazasha let the crew know that the audience was voting on what they should do next, then pulled up a holographic display from her wrist computer to show the votes as they were cast. Every time the dwarves identified one option’s difficulty, painfulness, or uncomfortable circumstances, the voting for that option surged. Ultimately, the audience voted for the Starfinders to clamber through the strange fluid-choked fissure to sneak into the temple from behind.

The oily fluid seemed to be a synthetic lubricant, much as would be found in a mechanical engine or hydraulic system. The substance wasn’t directly harmful to the touch; however, anyone marching through the fissure will become slathered in it and probably have trouble moving without falling over. The Starfinders used a combination of magic, technology, and brute strength to climb through the fissure above the fluid, making their way to the back rooms of the temple. As they traveled down the fissure, several tiny camera drones followed along to record your actions.

They found Holsin in the front room of the temple, surrounded by what appeared to be globules of autonomous fluid. The crew handily dispatched these strange technological oozes and Galakrond gave the dwarf a healing serum to mend his wounds. The dwarves outside the temple managed to remove the boulder and free everyone shortly thereafter.

Holsin was thankful for their aid and very disturbed by the cave-in that had nearly killed him. Despite his tireless piety, it seems that Torag was angry with the dwarves. He was open to discussing his concerns and theories with the crew, including his suspicion that the dwarves are near the surface. Wazasha encouraged the crew to keep the old dwarf talking.

For generations Holsin’s people had climbed higher and higher in the Darklands, following Torag’s prophesied tremor that began the Quest for Sky. Ever since, Torag had rumbled periodically, coaxing his people to ascend. Now Torag’s miracles had become less powerful, which Holsin believed was because the god’s power was diluted by the influence of surface faiths with which he must contend. The “short orcs” had also returned with magic wands from the surface to fight their age-old enemy. Furthermore, the orcs had used vile surface magic to channel the sky-realm’s toxic air into the caverns and kill the dwarves. If the dwarves were to survive and reach the surface – Holsin believed that they were so close – someone able to survive the poisons needed to travel into the deadly fog and clear the tunnels.

Wazasha didn’t have to tell the Starfinders that the audience demanded they be the dwarves’ saviors.

The tunnels extended only another mile up, but after traveling half that distance, the air became visibly cloudy until, the haze obscured all distant objects and terrain, giving the caverns a spooky and menacing ambiance. Skulking in the haze, the crew saw a handful of goblins, including one wearing what appeared to be a piecemeal set of powered armor. Big Genius Polbak – loudly referring to himself in the third person – ordered his subordinates to attack!

The goblins were no real match for the Starfinders, and because they knew the audience would love the loud-mouthed leader, they left him alive. With the goblins defeated, the crew explored the cavern and found a large adamantine door. The goblins’ tools, explosives, and other gear was scattered haphazardly about, available for them to use in opening the door. With applied engineering and strength, it didn’t take long to accomplish.

Once the door was open, Wazasha urged the Starfinders to let a few of the camera crew enter first just to get a good reaction shot. The door exited onto an elevated walkway that ran along the length of a horizontal cylindrical space several hundred feet in diameter and extending as far as the eye can see to the right and left. At several points along its visible length lay heavy doors like the one they had opened. Most notably, though, they spotted a digital terminal near their door, its display glowing with strange alien text that quickly cycled through various forms before stopping on Common. It read:

Simulation #20,553
Dwarven Quest for Sky
Planet Golarion
Circa -4,900 Absalom Reckoning (simulation local calendar approximation)
Status: Simulation ongoing.
ALERT: ERROR! Immediate repair required.
ERROR! External influence detected.
ERROR! Control measures enacted.

The crew exchanged wide-eyed glances while the cameras zoomed in on the screen. The Quest for Sky was a simulation that had been running for who knew how long. At a second glance, they saw that each of the doors along this massive gallery have a similar terminal next to them, suggesting there were untold numbers of other simulation chambers sustaining other artificial worlds within the moon. This was a huge discovery.

As the chamber’s sensors detected the toxic gas and began venting it out of the Quest for Sky simulation, Wazasha signaled the crew to let them know that this was a perfect cliffhanger to stop filming. She asked that the Starfinders quickly assemble for one final action shot, instructing them to pose together like victorious explorers as the poisonous fog billowed past them. The camera crew snapped dozens of pictures for promotional purposes.

Wazasha ushered each of the crew in turn into the Booth to get their impressions and theories about the nature of Salvation’s End as a massive simulation machine. They offered their thoughts until the ghoul was satisfied that she had what she needed.

Just after the camera crew took the last set of pictures, Wazasha asked aloud, “How about we hear how they’re wrapping up the event in the studio?” She pulled up a program on her wrist computer, which played the live audio feed with Zo! shouting excitedly.

“What a discovery! What a destination! What a band of unlikely heroes! What could lie deeper in Salvation’s End? Find out on the next episode of Live Exploration Extreme! when the Starfinder Society returns to–”

“What?” shouted Luwazi with alarm from near Zo!’s microphone. “That was not part of our deal, Zo! You can’t just add a sequel when we haven’t–”

Zo!’s voice insistently cut back in. “Ha ha! And now a word from our sponsors!” A booming add for Nova Solutions blared out of Wazasha’s computer before she closed the program, rolled her eyes, and ordered the teams to retrace their way to the surface.

Wazasha told the Starfinders that Luwazi Elsebo wanted to give them a proper debriefing before deciding whether to send them deeper into the unknown. Furthermore, there was still the question of what to do with the Marbleheart dwarves. The gaping hole through which they had arrived and the open door into the simulation control chamber shattered the artificial existence in which the dwarves had lived for at least a century, and the existence of a larger galaxy beyond their tiny world might inspire some to travel the stars. For others, the stress might be too much without patient mentors to guide their path. It was clear, though, that given the malfunctioning machinery, remaining in the simulation wasn’t a viable option.

<<< >>>

Back on the Exemplarion, Luwazi seemed somewhat frazzled as she met with the crew to hear their un-glamorized accounts of the expedition. She reported that Zo! was desperately trying to negotiate for additional filmed excursions, but so far she had left him with a curt “We’ll see.” Prior to dismissing them, Luwazi asked for the crew’s thoughts on whether Live Exploration Extreme! should return for another episode or not. Considering the amazing discovery and all the good publicity it would likely earn the Starfinder Society, the crew were agreed in their recommendation that she should at least consider it.

The crew also recommended the Society take point on relocating the Marbleheart dwarves and integrating them into modernity. This humanitarian effort would likely also earn the organization some good publicity while also rescuing what was left of an entire civilization trapped for centuries out of time and tricked into pursuing something impossible by unknown parties for an unknown purpose. Luwazi agreed with the recommendation and started the process of creating the Marbleheart Initiative.

<<< >>>

Absalom Station

You arrive back at the Lorespire Complex shortly after the live broadcast of the show reached the Pact Worlds. They found themselves invited as guests to a host of programs, game shows, nightclubs, and other events – again for Galakrond and Kusanagi. The fame was short-lived, which was just as well. They were contacted by Winslow, who reported that the Sunrise Maiden had been retrofitted under Twitch’s supervision.

They were ready to continue pursuing the Stellar Degenerator in the Nejeor System.

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The Ruined Clouds

Session 16
Closed Casket

Eox – Orphys

The crew decided to see what weapons and armor they could find in the Splice before attempting to hunt down the marrowblight. Windows covered with mealy boards and one lopsided automatic door adorned the outside of the dingy one-story building beside the Ministry of Eternal Vigilance. Above the entrance was a hologram of a bizarre, ostentatious hat made entirely of tiny bones and the words “Bonesmith’s Boutique: Merchandise You Can Trust!” According to the infosphere, this rather disreputable business sold a motley assortment of weapons, armor, and sundry supplies.

The boutique was named for its proprietor and sole employee, Bonesmith Jaklyn. She was behind the front desk wearing an elaborate pirate-styled outfit and the same strange hat depicted on the sign outside. When the bone trooper saw the crew, she opened her mouth wide – the skeletal equivalent of a smile – revealing several golden teeth. “Ah, breathers!” Jaklyn exclaimed, using a common Eoxian term for living individuals. “Welcome to Bonesmith Jaklyn’s boutique! We’ve got everything your little beating hearts might desire – and probably more!”

She actually had every item the crew requested in stock, although she initially asked for twenty percent more than they would have expected to pay. Kima engaged the Eoxian shopkeeper in conversation, discussing bringing in steady business, and even offering to do a feature of the shop on his vid show. Jaklyn warmed to the lashunta’s sales pitch, and not only did she do away with the upcharge, she offered him and the crew a storewide discount! Once they had completed purchases and outfitted themselves, they headed back into the streets of Orphys.

Kusanagi sensed right away that something was wrong, and a moment later a pair of nihili dropped from the walls flanking the doors to Bonesmith’s Boutique. The android threw himself forward into a roll and crossed the street, pulling a pistol as he went. Seeing this, the others likewise reached for weapons. Glitch joined the operative across the street and lashed out with magic. Galakrond could feel the undead creatures’ gravity aura crushing his lungs, but he and Kima stood their ground and shortly the undead fell to the street. The crew found a pair of credsticks containing thousands of credits and quickly surmised that the nihilis had been hired to attack them. Clearly, they had drawn someone’s attention.

<<< >>>

The Marrowblight’s Hut

A couple of hours after they left the safety of Orphys’ atmosphere dome, the blasted landscape of the wholly devastated and undead planet gave way slightly to a carefully cultivated area surrounding a dilapidated hut. The displays were almost garden-like in their precise arrangement – thin, pliable bones weaved intricate patterns in clumps that might otherwise be living bushes, and flutes of skin and cartilage might have been mistaken for flowers were it not for the disturbing shapes and absence of brilliant colors. Beyond the “garden” sat a bizarre, circular hovel apparently made from stretched, cured skin wrapped around a frame of massive bones. A front door hewn from sickly wood stood ever so slightly open.

The crew circumvented the worst of the “bushes” in their approach to the door, but as soon as they stepped into the open yard, a fleshy mass they had mistaken for the ground jerked into motion! Massive horns atop the ellicoth’s head gored Galakrond before the crew could react. Worse, when the vesk soldier advanced, his armor’s Geiger counter spiked and he practically choked on the radiation emanating from the gargantuan alien.

The Starfinders began their assault, Glitch and Kusanagi keeping their distance while Kima joined Galakrond in melee against the great beast. The vesk was struck by the ellicoth’s trunks and the alien seemed to siphon his life to heal its own injuries. Between the radiation and the ability to recover from wounds, the crew got a little nervous, especially after it rampaged to gore both of the melee combatants at once. In the end, however, the Starfinders attack overwhelmed the ellicoth, which fell heavily to the ruined ground. The crew retreated to catch their breath and drink serums of healing to recover from the effort of felling the enormous guardian.

Rather than close with the radioactive corpse, the Starfinders went around the side of the flesh-draped hut and made their own entrance! Within, the shack was threadbare and devoid of any items of obvious value. Dusty and brittle furniture littered the floor, and the marrowblight attacked from behind this meager cover!

Galakrond closed and came under attack from the marrowblight’s claws and spurs. He weathered the onslaught, and shortly, the crew’s overwhelming counterattack set the undead creature back on her heels. They demanded her surrender, and she tossed her weapon to the floor, raising her hands above her head.

The marrowblight, Xerantha Mortrant by name, confessed that she had been colluding with the Corpse Fleet for a long time. She admitted to meeting with Captain Zeera Vesh, who was on the planet recruiting for some massive push out to some undisclosed location in the Vast. Xerantha denied sending the nihili assassins after the Starfinders, suggesting that might have been Vesh’s move. She added that they could find her in a canyon nearby known as Skullcap Gorge. When she described the place, they realized that they had passed it on the way out to the marrowblight’s hut. They left Xerantha in her hut and headed out to confront the Corpse Fleet captain.

<<< >>>

Skullcap Gorge

The desolate Eoxian terrain turned macabre as the sloping land descended into a gaping canyon that stretched for dozens of yards. But instead of sheer cliffs of rock, towering piles of bones and skulls of all sizes and shapes formed the walls of the gorge. At the ravine’s eastern end, a wide pool of bubbling green acid abutted a sheer cliff. Several flat, stepped rocks next to the pool approximated a stairway climbing to the top of the cliff.

They entered the canyon from the west; the enormous walls of bone to the north and south were fifty to sixty feet high. When the crew was about halfway between the acid pool and the western edge of the gorge, a figure at the top of the “steps” stood and called out to them. “Petty, foolish, irritating Starfinders! All of the effort I spent to weave this deadly trap, and for what? To have you bumble through, unharmed and yet still so ignorant? Allow me to enlighten you. I am Captain Zeera Vesh, esteemed officer of the mighty Corpse Fleet – valiant navy of the true Eox – and you will go no farther. You’ve meddled enough in our plans. Now, I shall succeed where my lackeys have failed. I shall destroy you and bring glory to the Corpse Fleet once and for all!”

While her diatribe had distracted them, half a dozen bone troopers had closed the trap from the west, pinning the crew between them and their captain. Kusanagi engaged Vesh while the others set to work against the Corpse Fleet soldiers. Explosions from infused grenades, supercharged weapons, magic missiles, doshko and solarian blades, and plenty of blaster fire filled Skullcap Gorge with enough noise for two full battalions hard at work trying to kill each other.

The android quickly decided that he outmatched against the Corpse Fleet captain, who seemed to have had the same operative training as himself. He engaged his cloaking field and was dismayed that Vesh seemed to be able to see right through it! He retreated down the stairs toward his companions, and as the number of bone troopers dwindled, they moved to assist. In the end, Zeera Vesh faced off against Kima and was found lacking. Her body crumbled to dust and the crew wasted no time kicking the ashes into the nearby acid pool. They collected her belongings and the items of value carried by the bone troopers, then returned to Orphys and the Sunrise Maiden.

<<< >>>

Eox, Orbit

Captain Vesh was carrying a secure computer data module, and once Glitch ported it into the ship’s computer he was able to hack the system and access the information within. The module contained the data that was deleted from the datacore in the Star-Eater’s Spine, which revealed that the Cult of the Devourer left its Diaspora base to search for the Gate of Twelve Suns in a distant star system called Nejeor, based on the cultists’ interpretations of Nyara’s prophecies.

Nejeor’s coordinates put the system somewhere in the Vast, aligning with what Xerantha Mortrant had told them. The electronic signature on the data matched that of the hacker who had scrubbed the files from the cult’s computer system, confirming that the Corpse Fleet had visited the Star-Eater’s Spine, accessed the datacore, and learned that the cult was searching the Nejeor system for the “key” to the alien superweapon.

They sent transmissions to report their findings to the Ministry of Eternal Vigilance, the Eox veteran Gretal Rapinder, and also Chiskisk, back on Absalom Station. A few hours later, the shirren responded, thanking them for their efforts, letting them know that additional credits had been added to their accounts, and directing them to plot a course to Apostae. There they would find fellow Starfinders in need of rescue from a dark elf who had double-crossed the Society.

<<< >>>

Apostae, Orbit

The drow hadn’t seen the Sunrise Maiden coming. Given Villyth Zeizerer’s recent defeat of a trio of Starfinders sent to retrieve some weapons she’d stolen, she had been overconfident when she demanded ransom from the Society. Unfortunately for her, she had captured some good friends of the crew. The Starfinder ship swiftly rendered the dark elf vessel inoperable, and they moved to board.

They found several half-orcs and dark elves waiting with weapons drawn when they breached the airlock, but a well-placed spell grenade by Glitch thinned the enemy numbers by half. Galakrond and Kima moved to engage the survivors while Kusanagi chased the leader and gave her a bleeding wound. Villyth quaffed a serum that rendered her invisible, and slipped past the crew and into the airlock between the ships. They gave chase, but she had locked them out of their own ship!

Then Winslow, warned of the invisible drow from the chatter over comms, rendered her unconscious with a simple mind thrust. The shirren gave his companions a thumbs up as he reopened the airlock, and they took Villyth prisoner. They found their fellow Starfinders locked in an upper chamber of the dark elf ship. Boske, Porunga, and Twitch were gratified to see their friends’ faces, and happily came back aboard the Sunrise Maiden.

<<< >>>

Splintered Worlds

Session 15
Chasing the Dead

The Diaspora – Star-Eater’s Spine

The dark and oppressive tunnel below the asteroid’s surface gave way to a severe airlock chamber crafted of metal and concrete past an open outer door. A wide sliding door stood closed in the far wall of the room, rust dappling its edges like rotten lace. A single light above the doorway flickered weakly.

As the crew approached, spores burst forth from vents on either side of the door, bypassing their armors’ environmental protections. Kima and Galakrond resisted the effects of the magical spores, but Glitch and Kusanagi found their thoughts sluggish. As such, it took the crew some time to cycle the airlock and get through the inner door.

Riveted walls of steel around the airlock hatch extended into a cavernous gloom. At the chamber’s center stood a wide computer console that practically stretched to the ceiling. Rows of grimy buttons framed its blank display screen, from which emanated the faintest of glows. They spent some time failing to hack this computer before it occurred to them that any information about where the cultists went and what exactly they might have learned on Castrovel would be located in a larger computer system.

Past the operations terminal, half a dozen tiered pillars were interspersed throughout a wide hallway, which ended in a concave wall made of plated steel. A strange pile of body parts and viscera lay next to the easternmost pillar, and the faint scent of ozone hung in the air. The mass of gore appeared to be the remains of some manner of undead humanoid. It was difficult to discern the exact features, however, because the corpse had been cut into little chunks. Galakrond sifted through the pile of gore and found a patch stitched with the insignia of the Corpse Fleet, the exiled remnant of the Eoxian Navy. It seemed that the undead rebels had preceded the crew in infiltrating the Star-Eater’s Spine.

Glitch hung back while the other three advanced down the hallway. About the time they reached the center, a latticed wall of laser beams stretching from floor to ceiling and wall to wall separated those in the hall from their ysoki companion. Then the wall moved rapidly to the west and the trio of Starfinders scrambled to evade.

Galakrond and Kusanagi rushed back out before laser wall came back east, but Kima was too slow. He was burned by the beams and found himself cut off again. Instead of facing the murderous lasers again, he made for the doors to the north of the hall and burst through them into another darkened hall. The lasers persisted until Glitch and Kusanagi managed to finally hack the terminal and shut it down. All agreed that they should take a few minutes to rest before continuing.

When they did, they found a cloying gloom filled the long, claustrophobic hallway where Kima had sought refuge. A red light on the western wall blinked slowly, giving the scene a sinister atmosphere. Several closed doors on the north wall opened into a series of connected living quarters. In each, minimalist sleeping pallets lay on the severe metal floor, and simple shelves and dressers served as furniture.

In a locked dresser, they found a pair of injection gloves and 2 doses of a substance labeled “insanity mist.” They also found a security key card, that Glitch mentioned would have been helpful when dealing with the operations terminal. The easternmost of the rooms opened up into an armory. Three largely empty rows of shelves lined the northeastern side of the wide room. Here and there, a drooping suit of armor hung from its rack. A pair of patrol-class security robots activated as the Starfinders entered the chamber, but they were swiftly overcome. They left several suits of broken armor where they lie, planning to pick them up on their way out of the base.

Back to the west, they came to an area divided into two wings. The eastern side was filled with round metal tables and chairs, while the western chamber contained several pantry shelves as well as four flat, utilitarian stove units with attached faucets. The pantry shelves mostly held dry and preserved foods. The nature of the supplies here was odd, with extremely spicy options mixed with bizarre strains of fruit and vegetable preserves. They continued through an exit to the south.

Looming over the west side of the sterile room beyond were floor-to-ceiling computer consoles that swallowed the entire wall with dizzying displays of darkened screens, inset buttons, levers, and switches. A squat, bony, reptilian creature was slumped over in a congealed puddle of blood in front of the consoles. Another, more lively specimen lifted its head and barked in challenge as smoke billowed from its eye sockets.

The alien lizard barely got a single tooth into anyone before it was put down. The crew considered the large computer momentarily, but then decided to see if they could find any other items in the base to help them bypass its security measures. They headed out the southern exit into another mess hall.

The kitchen and dining area they found seemed as if they had been abandoned in the middle of a meal’s preparation. Pots of meat slurry and festering dairy sat on the stoves to the west, and metal cups full of some sludgy, long-turned beverage sat on the tables to the east. Tiny flies buzzed about the entire scene, flitting from place to place among the rotten smorgasbord. Glitch was sickened by the stench, and the crew swiftly moved on.

They found additional living quarters and searched them, finding a datapad and a credstick containing over a thousand credits. East of the southern set of barracks they found an arsenal similar in design to the armory on the north side.

Three rows of mostly bare shelves stood along the southeastern end of the wide room. Here and there, a dilapidated pistol or longarm sat on a dusty shelf. Three humanoid robots stood near the north wall; each was hunched over and covered in scorch marks, occasionally emitting puffs of sickly gray smoke. It appeared that the constructs had been taken down with laser fire, sometime within the past week. They bagged a number for broken guns and returned to the datacore.

The massive computer had a voiceprint password, so Glitch turned his attention to the datapad they’d found in the living quarters, hoping to find an audio file they could use. Among the mundane data files, electronic messages, gaming applications, and other files on the datapad was a single video file labeled “Do Not Delete.” In the video, a verthani and a gnome were sitting cross-legged on the floor inside one of the base’s living quarters. Both were dressed in robes and wearing unholy symbols of the Devourer, and the verthani is teaching the gnome to sing a paean to the Devourer. Throughout the song, both cultists repeat the phrase “Nyara knows!” over and over.

This phrase triggered something in the mainframe, and the Starfinders were able to access the datacore. There were three data modules of interest, labeled “Activities,” “Intelligence,” and “Sacred Lore.” They accessed the Activities module first, since Intelligence and Sacred Lore were protected by security countermeasures.

The Activities module stated the mission of this sect of the Cult of the Devourer in no uncertain terms. The denizens of the Star-Eater’s Spine were devoted to poring through the prophecies in a sacred but cryptic tome called The Entropy of Existence and Glorious Rise of the Void. The data contained the cult’s analysis of some of these divinations, including one prophecy flagged as high-priority. A link pointed to the location of this high-priority prophecy in the secure Sacred Lore module.

The cultists had focused on this one prophecy in particular because they thought it the most likely candidate for them to bring to fruition. From the data, it appeared the cultists interpreted the prophecy as referring to some sort of weapon – one powerful enough to serve as a “key” to untold destruction – but they had deciphered little else. In addition to the cultists’ obsessive work to understand more of this prophecy’s latent instructions, the module details the terrible, ritualistic tortures the cult enacted to try to pull further clues from those lines.

Following the breadcrumbs, the crew accessed the Sacred Lore module. It contained reams of information about the cult’s profane belief in the Devourer, the assured entropy of the universe, and the cultists’ unholy roles in bringing about the end of existence for the glory of their dark religion. In addition to general religious dogma and near-mad ramblings, the data module also detailed the Star-Eater’s Spine cult’s fascination with an ancient elven soothsayer named Nyara, outlining her history.

Centuries ago, an evil and malicious elven mystic named Nyara had lived a depraved existence on Castrovel. At the time, the Cult of the Devourer was merely a shadow of a threat to the civilized species of the galaxy, but Nyara discovered in the dogma of the Star-Eater the nihilistic ambition for which she later became known. Nyara fed off the pain and suffering of those weaker than her, and she slaughtered hundreds and quickly rose through the ranks of Castrovel’s Star-Eater cult. As the number of atrocities she committed in the Devourer’s name mounted, Nyara came to believe that her uncaring patron would visit a terrible fate on her soul should she not work to further the total destruction of existence that the Devourer so coveted.

Committing herself fully to the Devourer’s entropic cause, Nyara began a career in dark soothsaying. Her killings became ritualistic rather than indiscriminate, and she drew prophecies from the very blood of her victims. Nyara spent her long elven life span extracting the terrible secrets underlying creation and extrapolating innumerable doomsday futures. Before her death, Nyara recorded her most profane divinations in her magnum opus, a tome called The Entropy of Existence and Glorious Rise of the Void. This work, though obscure to the galaxy at large, is considered a key unholy text to many Devourer cults. Its dark prophecies span countless realities, including dozens of ways that the multiverse and all its planes of existence might someday come to an end.

The data includes a computer-generated hologram of Nyara recounting some of her most enigmatic prognostications, as recorded in her most infamous book. One of these predictions is flagged as high-priority; they accessed the prediction, and a hologram of Nyara recited, “In the maw of the Twelve lies the Key. Forsooth, shall all be undone. When the knee meets the gorge, so far. The widening gyre implodes – magnificently.”

Finally, the crew accessed the Intelligence data module, which contained records of all of the communications between the Star-Eater’s Spine and the Devourer cult on Castrovel. Although it appeared that the cultists had tried to erase this data before they deserted the base, the Starfinders were able to recover most of the communication logs for the base’s comm unit. These captioned recordings document the Castrovelian cult leader Tahomen’s boastful crowing about his cult’s activities at the Temple of the Twelve, including a premature claim of the cult’s humiliating defeat of the crew.

The last communication log took on a triumphantly gleeful tone. In it, Tahomen reported that information in the temple’s inner sanctum had revealed the location of the “key” emphasized in Nyara’s prophecy. In the final line of the recording, Tahomen jubilantly stated, “Our future awaits, far beyond the confines of the Star-Eater’s Spine! You must fly, my sisters and brothers! Fly to (garbled static), where the Key awaits…” The recording then ended. The Starfinders sighed heavily.

It was obvious that the name of the location the cultists fled to had deliberately been deleted and then meticulously scrubbed from the system. The electronic signature of the hacker who performed these tasks was unlike any of the digital footprints left in either the datacore or the computer terminal near the entrance. However, there were clear signs that the data was deleted just a few days before – sometime after the cultists had abandoned the Star-Eater’s Spine, given physical clues left behind at the base, such as the state of the mess hall.

The evidence suggested that the Corpse Fleet was aware of the Stellar Degenerator and were investigating what the Cult of the Devourer had discovered, as well. Having exhausted all of the leads in the base, they collected the loot they’d found and returned to the Sunrise Maiden.

They had barely left the surface of Asteroid K9204 when a pair of Death’s Head Necrogliders showed up on their scanners, with weapons hot. The tiny interceptors were nothing like a match for the upgraded Starfinder ship, and they were disabled in short order. The crew managed to wrangle the bone trooper pilots on board their ship and question them. The prisoners denied their membership in the Corpse Fleet, though their uniforms and the markings on their ships belied the claim.

When coerced, the pilots confirmed that the Corpse Fleet did visit the Star-Eater’s Spine and that they had been ordered to attack anyone leaving the base. Neither pilot had any knowledge of the Corpse Fleet’s goals in investigating the cult base, and they didn’t know the ultimate destination of either the Corpse Fleet or the Cult of the Devourer. The crew left the Corpse Fleet pilots in their disabled ships, then placed a call to Captain Alera Okwana with a tip about easy salvage, then returned to the Drift beacon to report back to Absalom Station.

<<< >>>

About eight hours later, they received a pre-recorded reply.

“Greetings, my friends. It is a grave matter, indeed, that the Corpse Fleet seems so intent on keeping you from following the Cult of the Devourer’s trail, even to the point of attempting to eliminate you,” Chiskisk began, their antennae folded pensively. “I presume that means they are now searching for the Stellar Degenerator as well. The Corpse Fleet is not to be trifled with, and its schemes perpetually frustrate the Eoxians here on Absalom Station. The Eoxian delegation diligently reports the efforts their planet undertakes to curb the Corpse Fleet’s activities, but they never seem to make a dent in the threat.

“Given your run-ins with the Corpse Fleet of late, I have kept my antennae in the air. My contacts in the Eoxian embassy here on the station have worked with a bureaucrat and historian in Eox’s Ministry of Eternal Vigilance named Waneda Trux. She is posted in the city of Orphys and handles reports about Corpse Fleet activity on Eox. According to my contacts, Ms. Trux recently received some indications that the fleet’s agents are up to something – perhaps recruiting for a big mission or gathering resources. It’s unclear. But following any leads that Ms. Trux has gathered could very well reveal the Corpse Fleet’s plots for the Stellar Degenerator and, if we are lucky, the coordinates where the cultists from the Star-Eater’s Spine fled to.

“Waneda Trux’s office is located in a district of Orphys called the Splice. I have informed her that you will be arriving soon. I will not misrepresent Eox – it is a dead world, and it will not be comfortable, even for representatives of the Starfinder Society on official business. But Eox is a member of the Pact Worlds, so one can expect a certain amount of civilization.”

Chiskisk cleared their throat with a metallic rasp and continued. “I am sure I do not need to remind you, but this mission is of the utmost priority. You must meet Waneda Trux and find the location of this Stellar Degenerator. You must keep it out of the hands of the Corpse Fleet and the Cult of the Devourer. Everything could be at stake. End transmission.”

In addition to the message, the crew found 2,500 credits had been deposited in each of their accounts for their ongoing efforts in the investigation. With direction from their leadership, the Starfinders set a course through the Drift to Eox.

<<< >>>


Eox was a dead world, with no seas or oceans, and what was left of its thin atmosphere was toxic, radioactive, both, or worse. As the Sunrise Maiden approached the planet, the crew was contacted by Eoxian Space Defense officials on the ancient orbital defense platform called the Sentinel, who requested identification and their destination. Fortunately, Orphys had its own small spaceport, so the crew was directed there. Once they passed through customs and immigration under the watchful eye sockets of undead officials, they were free to enter the city. They made their way straight to the Ministry of Eternal Vigilance in the Splice.

Orphys was one of Eox’s great necropolises, but the Splice was one of the city’s most unappealing districts. Largely industrial and utilitarian, the Splice was home to several necrograft factories, which lay the unpleasant reality of this technology’s fabrication bare. These factories were large, dirty, and unsightly. Most of the fusion of undead flesh and technology required to create necrografts took place inside the factories, but other rather morbid processes also happened on these facilities’ open-air grounds. This included the cultivation of massive amounts of vat-grown, genetically synthesized living flesh as well as the transportation of this unpleasant crop via flesh elevators up into the factories.

Beyond the necrograft factories, the Splice was also home to rows of slum-like abodes where some of Orphys’s poorest and politically disfavored citizens lived, including those few living species who have agreed to work for the Eoxians – often in the nearby necrograft factories – in exchange for the gift of undeath once their mortal forms have weakened. Of course, where there was a population, there were also businesses to serve the residents, and the Splice was no different. However, local law enforcement rarely turned its attention toward the hardscrabble district, so many of the Splice’s business proprietors were known to be shady, even by Eoxian standards. Visitors were uncommon in the Splice, and amenities for the living were scarce enough to be nearly nonexistent.

The Ministry of Eternal Vigilance sat on Carpalspur Street, nestled between necrograft factories and shops. Compared with other government buildings elsewhere in Orphys, the ministry was remote, run down, and politically ignored for the most part. The crew came to a wide, two-story building of black and rust-dappled gray that stood out from the other dilapidated structures on the densely packed block. A holographic banner above the sliding double entryway displayed the words “Ministry of Eternal Vigilance” in Common and Eoxian. A smaller sign on the front doors declared that the office was open for at least 12 hours every Pact Standard day, even if the stench from the nearby necrograft factory and the building’s lack of windows and architectural accouterments were less than inviting.

The ministry’s ground floor contained a large waiting room with rows of rusty and, in some cases, lopsided hover chairs. A tall, boxy machine in a corner dispensed numbered tokens. Beside the machine, projected in a hologram on the wall, were instructions for reporting Corpse Fleet activity to the ministry. A wide front desk with a teller-like window faced the lobby at one end, with a holographic numerical display. Behind the front desk, stairs led to the second floor, though they were roped off with industrial-grade silver tape labeled “No Public Access.”

There were only two people present on the Ministry’s first story: a shabby human man sitting in the lobby, and a female ghoul sitting behind the front desk, absently entering information from an enormous stack of papers into a computer terminal sitting on the desk. According to the holographic instructions in the lobby, visitors should take a numbered token from the machine in the corner and have a seat. When their number was called, they should check in at the front desk, where a ministry official would assist them. The crew took a few numbers then had a seat next to the man waiting to file his report.

While they waited, they engaged the human man in conversation. His name was Shan Goulding, and he was a worker in the Fleshworn Fabrications necrograft factory as a line inspector, examining cured pieces of vat-grown flesh to ensure that they fit the specific sizes and shapes needed for creating ocular necrografts. He was hired by a bone sage who was partial owner of the factory; once Shan completed 3 more Eoxian years (15 Pact Standard years) of service, the bone sage had promised him the gift of immortality as an undead ghoul. Shan was locked in a bitter feud with a half-elf line inspector named Frenzel, and he admitted that he was planning to report his rival for secretly being a Corpse Fleet agent.

It was pretty clear that the half-elf was not, in fact, Corpse Fleet, but Kusanagi thought he might be able to commiserate with Shan to get a bit more information out of him. The man revealed that a flesh brewer at the factory, a corpsefolk – an undead zombie that retained its intelligence and personality – named Voxel also hated Frenzel. Shan further explains that, if they ever needed anything from the factory, they should talk to Voxel and tell him Shan sent them.

Several more minutes passed in silence as the ghoul at the front desk continued doing whatever it was that didn’t involve tending to those in the waiting room. Eventually, Kima lost patience and approached the desk to speak with the undead woman. She only pointed at the instructions without looking up at him until he mentioned that Chiskisk had sent them.

“Ah. The Starfinders. The bug sent you, huh? You know the stuff people report to me is mostly garbage, right? Petty, stupid complaints about the neighbors or outright lies about rivals and enemies, and none of ’em have nothing to do with the Corpse Fleet.

“Still, once in a thousand moons, we actually get a legitimate lead or two. When that happens, I forward the reports to the government, who passes them on to the authorities and the Pact Council and
all the Pact Worlds, or so I’m told. This time, I’m giving ’em to you too. You want to use ’em to go after the Corpse Fleet, be my guest. Literally, since I was instructed to set aside a room upstairs for you. It’s yours for as long as you’re here, as an office and as a bedroom, since you lot still need sleep, I guess. But don’t rush your business on my behalf; I just love strangers – especially living ones I can’t eat – staying in my office, particularly when my boss is pretty much forcing me to play host.” Waneda smiled disagreeably, revealing sharp, scraggly teeth and a long, curling tongue.

“I’ve got two reports that came in during the last week,” Waneda explained. “They’re the only ones with any merit at all recently, to be honest with you. The authorities might get to investigating ’em soon, but I’m willing to bet your business is more urgent.”

Report Filed By Voxel Darksend; Necrotype/Species Corpsefolk (elebrian)
Address 43 Sethrot Commons, Upper Vamsbank, Orphys
Occupation Flesh brewer; Employer Fleshworn Fabrications
Available for Follow-Up Interview? Yes (at work only)
Filing Date 4 Kuthona 317 ag
Recorded By Waneda Trux, Director

Incident of Suspected Corpse Fleet Activity “Sometime between the hours of 11:30 and 13:00 yesterday (3 Kuthona), an entire vat of flesh disappeared from FWF’s flesh yards. Upon discovering the flesh was missing, I found a badge with the Corpse Fleet’s insignia next to the empty vat. I also recorded a digital photo of the badge’s location. It seems pretty obvious to me that the Corpse Fleet stole the vat flesh for some unknown purpose.”

Report Filed By Gretal Rapinder; Necrotype/Species Bone trooper (elebrian)
Address 5236 Bareknuckle Way, Splice, Orphys
Occupation Navy trooper (retired); Employer 5th Squadron, Eoxian Navy
Available for Follow-Up Interview? Yes
Filing Date 6 Kuthona 317 ag
Recorded By Waneda Trux, Director

Incident of Suspected Corpse Fleet Activity “On or around 00:00 on 4 Kuthona, my flatmate, Harvinne Nessex (also a 5th Squadron veteran), left our residence, saying she needed to purchase new outerwear – a curious task, especially considering the late hour. In any case, she never returned to the flat. This morning (6 Kuthona), I entered her quarters and discovered that most of her belongings were gone, but I found a scrap of paper on the floor that looks like it fell out of her journal (Harvinne keeps a real paper diary that she actually writes in with a stylus). On this scrap, Harvinne wrote about her disillusionment with current Eoxian policy and her intention to join a contingent of the Corpse Fleet that is currently operating in Orphys. I believe that Harvinne has left the Splice to enlist in the Corpse Fleet.”

After the crew had reviewed the reports, Waneda said, “You should probably look into both of these as soon as you can. The flesh brewer works at Fleshworn Fabrications. He said to ask for him at the factory’s back gates, which are right across the street from the ministry. That delightful stench you smell is from the flesh vats in the factory yard. I suppose you don’t like it much but it just makes me hungry. The retired trooper lives down the way. She’s retired, so she should be available whenever – what else is she going to do? Oh, and there’s one more thing before you go.”

Waneda informed the crew that Ambassador Nor had compiled a dossier of known Corpse Fleet agents currently active on Eox. “I don’t how this background material will help you, but Ambassador Nor insisted you have it,” said the ghoul as she passed it along. The information in the dossier was difficult to parse without much context, but it did include the names of the following Corpse Fleet agents: Rialphus Evanko, Zeera Vesh, and Woan Watten.

The crew thanked the surly ghoul then left the ministry building. They decided to visit the necrograft factory first, and made their way to Fleshworn Fabrications. Tall metal walls behind a chain-link fence and wide, looming security gates marked the industrial facility. Inside the gates was a massive metal-and-concrete platform resting at the bottom of an enormous elevator shaft. The edges of circular pools or vats containing some strange undulating substance were barely visible behind the fence, sunk deeply in the ground. A sign that read, “Attention visitors: Call for agent,” hung above an intercom on one side of the back gates. They used the comm unit to summon Voxel Darksend.

A booming voice answered, and once the crew identified themselves as having come from the Ministry, Voxel hurried over to open the gates, saying, “Finally! It’s about time the Ministry sent somebody! You have no idea how much I’ve needed you to tell my bosses that I didn’t steal or lose the missing flesh. Well? What are you waiting for? Get in here!”

Voxel was fairly coarse and abrupt, and he simply wanted the crew to prove that the missing flesh had been stolen. Voxel didn’t care much about bureaucracy or the political arrangements between Eox and the Pact Worlds regarding tracking the Corpse Fleet. He assumed that the authorities had sent the Starfinders, and insisted on calling them “cops” or “agents.” The crew did not correct him.

As soon as they walked into the flesh yard, Voxel insisted on showing them the relevant vat, which was still empty from the recent theft. He also showed the crew a photo on his datapad of the badge he found next to the vat immediately following the theft’s discovery and even produced the badge itself. Galakrond confirmed that it was definitely a Corpse Fleet insignia. Kusanagi suggested searching the damaged vat itself, but Voxel balked, citing safety regulations and despotic supervisors. Glitch offered to repair the apparently busted control module and fix the broken mechanism, and Voxel agreed that if that were accomplished, he saw no reason to stop them from investigating the vat.

It didn’t take the ysoki long to work his magic and get the vat fixed up. Kusanagi descended to execute his search, and in the bottom of the vat, he found some curious bone spur-like shards among the scraps of synthetic flesh that remained in the vat. He bought the shards back up and showed them to his companions. The crew determined that the bony spurs were likely osteoderms shed by an undead creature known as a marrowblight.

Voxel didn’t know anything about such creatures nor why one would be interested in the factory’s flesh. Before the crew left, he requested they sign an affidavit that he could should his superiors stating that the Ministry had confirmed the Corpse Fleet was responsible for the missing flesh. Once they had done this, he smiled gratefully and handed them a few frag grenades from his personal stash for their trouble.

The crew made their way over to the pensioner’s flat, which was only a block or so away. The narrow sliding door to this residential building bore the tarnished metal numbers “5236,” with the final digit drooping to the side. The door was slightly dented and hung partially ajar, clearly having been forced open. The sound of rasping voices shouting angry taunts could clearly be heard coming from inside the residence, and so the Starfinders wasted no time kicking in the door.

Within, three ghoul soldiers were kicking a bone trooper who had fallen to the floor. The ghouls whirled on the crew, but they were wildly outmatched. After the first fell, the other two fled into the streets, and the Starfinders let them go. The woman Gretal, who had filed the report, expressed her thanks for their help. The bone trooper was concerned about brewing Corpse Fleet activity in the area. She was also a little shaken in the knowledge that her trip to the Ministry of Eternal Vigilance has become public knowledge and that soldiers in her former squadron had taken such offense to her report. A loyal citizen, Gretal simply wanted to do right by her planet’s legitimate government and military, which required her to report her suspicions about her flatmate Harvinne.

In gratitude for their help, and also to help the crew in their future endeavors, Gretal gave them a haste circuit armor upgrade from her time in the 5th Squadron. “I was hanging on to this as a souvenir of my time in the service,” Gretal said. “Honestly, though, I have no use for it anymore, and it will likely help you more than it would ever help me. But let it be a reminder – not all of us who’re dead are bad!”

Although the bone trooper’s appearance was rather unsettling, she was relatively friendly toward the crew. Without much prompting, Gretal unlocked her flatmate’s bedroom and gave the Starfinders the journal page she had mentioned in her Ministry incident report. The bedroom contained no additional clues, but upon examining the journal scrap, they learned that Harvinne had planned to meet with something called “the marrowblight” before taking up her illicit commission in the Corpse Fleet.

The crew exchanged glances. Tracking the marrowblight was clearly their next priority.

<<< >>>

Splintered Worlds

Session 14
Pirates of the Diaspora

Absalom Station

A few days after most of the crew had left for Apostae, Kusanagi was summoned to the Lorespire Complex by Chiskisk. He was a little surprised to find Content Not Found: galkarond already there, as well as two new faces, a ysoki and a lashunta. The android was introduced to Glitch and Kima, and then Chiskisk got down to business. The Starfinders had determined the approximate location of the Devourer cult’s base in the Diaspora: somewhere in a treacherous stretch of several hundred asteroids known as the Field of the Lost.

Fortunately, a reliable Drift beacon floated just outside this region of the asteroid belt, but without an exact location, the crew needed to search the Field of the Lost for clues to find the Devourer cult base there. Kusanagi asked about the others, but Chiskisk said they would be out of contact for at least another week and a half, and they felt it would be best to send a team to the Diaspora immediately.

The Sunrise Maiden was freshly retrofitted, and Winslow greeted his companions and the newcomers as they came aboard. Once everyone was settled in, they set a course for the Drift beacon Chiskisk had identified.

<<< >>>

The Diaspora – Field of the Lost

As they came out of the Drift, a bleak sight greeted them through the starship’s viewscreen: irregular chunks of rock and ice and occasional ominous fields of green and blue floated through an empty void, with a vast field of stars for a backdrop. Glitch initiated a scan of the area and noticed a few peculiar blips on the starship’s instrument panels that indicated irregular movement in the vicinity – another ship lurked nearby. The ysoki recognized it as a Nebulor Outfitters Starhopper, a model commonly affiliated with the Free Captains of the Diaspora – pirates. He hailed the ship and nodded to Kima as a human woman appeared onscreen.

“Ho ho! They hailed us!” said the woman, sounding delighted. “Well, I’m Captain Alera Okwana. What would ye like ta say, then?”

“Greetings,” said Kima. “We are a scientific vessel passing through this sector. We have nothing of value, and we have no quarrel with you. We will, however, defend ourselves.”

The pirate captain seemed to consider this for a moment before smiling. “Science equipment’ll prolly fetch a tidy sum, I wager. So be it. Defend yerselves!” She terminated the transmission.

The enemy pilot was no match for Kusanagi, and despite a couple of flyby strafing runs, the pirate starship was soon smoking, while the Starship Maiden’ shields hadn’t even been breached. Kima accepted another hail from Captain Okwana.

“Guess that weren’t no bluff!” she said with a laugh. “We’d like ta go ahead and request parley now, if’n ye’d be so kind. Come aboard me ship and we’ll discuss terms.”

“Very well,” said Kima. “Prepare for docking.”

As the crew came aboard the Rusty Rivet the four pirates assumed nonthreatening poses. In addition to the captain, here was an android engineer, a korasha lashunta, and a vesk. Okwana introduced them as Q4, Korrina Noh, and Zekanoya Spikesmasher respectively. “How may we be of service?” she asked.

“We’re looking for a Cult of the Devourer base that is supposed to be somewhere nearby,” said Kima.

“Yeah, there are cultists out here. Crazy buggers – I suggest giving ’em a wide berth if you come across any. They got a hole on a nearby rock where they get together and do whatever it is cultists do. They call it the Star-Eater’s Spine, or something equally stupid. Come to think of it, those bone ships were headed in that direction.”

“Bone ships?” prompted Galakrond.

“Yeah, a couple of nasty-looking bone ships. Big bruisers, and frankly above my pay grade, ya know? But they didn’t care about us little old pirates, so we just shadowed ’em for a bit. They did whatever business they had here and went on their way.”

“Which way’d they go?” asked Glitch.

“We think the rock they hole up on is one we call K9204. I’ve never been there, so I don’t know if there’s a base there or not, but I can point you in the right direction.” Captain Okwana punched some commands into the Rusty Rivet’s computer and brought up a navigational chart of the region, which she copied onto a datastick and handed to the ysoki. The chart showed the route to the asteroid.

Kusanagi exchanged glances with the rest of the crew. “Okay, now what do we do about the pirates?”

“I have a suggestion as to that,” said Okwana. “Way I see it, you beat us and got us dead to rights. I admit that. But there’s no reason we can’t be friendly-like. I’ll give ya a thousand credits apiece to let us and the Rivet go. You go your way, we go ours. Everybody’s happy and nobody dies, yeah?”

The rest of the crew was agreeable, and Kusanagi just shrugged. They took the credits and left the Rusty Rivet behind. Glitch lay in the course for the Star-Eater’s Spine.

<<< >>>

The Diaspora – Asteroid K9204

An hour later, the Sunrise Maiden arrived at the small asteroid, officially designated K9204. It was less than a mile in diameter and was made up of treacherous rock- and ore-infused terrain. Jagged cliffs covered the asteroid’s surface; in fact, there was only one relatively open area of any size on the entire asteroid. The planetoid was dense enough to provide low gravity and their scans indicated that it was enveloped with a thin atmosphere.

Kusanagi flew to the only open area on the asteroid large enough to accommodate a starship. Deep grooves and scorch marks in the rocky ground showed that other starships had landed and taken off from the area repeatedly, though no such ships were present. The Devourer cult base was nowhere in sight; the crew would have to explore the asteroid’s sole navigable area.

There were two wide paths heading deeper into a cavernous area on the asteroid’s surface, and the crew chose the one on the left-hand side. Nestled between a sheer cliff and a small, narrow rock formation, the ground there sloped at odd angles. To the north was a small field pocked with shards of metal, their sharp edges gleaming. To the west, a steep incline led upward to a cave-like structure.

The crew inspected the shards, determining them to be composed of cold iron. Galakrond and Glitch each collected one, cutting their hands on the sharp edges before wrapping one end up to be held safely. In a pinch, the vesk figured it could be used as an improvised weapon. They also noted a silvery glint on the ground among the metallic shards, which turned out to be a dented silver amulet with an oval pendant and a red stone embedded in its center. Glitch identified it as an unholy symbol of the Devourer.

Proceeding forward and upward, they came to a split in the path. To their left was an expansive alcove devoid of the silvery ash that was prevalent elsewhere on the asteroid. Upon closer scrutiny, it had the appearance of a gruesome graveyard. Several discarded corpses lay there – some that looked just a few days old, and some that were rotting with the telltale signs of weeks, if not months, of decay. Kusanagi examined the corpses, discovering that they had been killed in a methodical, ritualistic manner before being flayed and implanted with something after death. Sifting through the corpses was gruesome work, but the crew discovered a few items of value among the dead. These included an onyx-and-ruby ankle bracelet, a glove of storing, and credsticks containing hundreds of credits.

On the path to the right, thin rock formations curved almost elegantly to form the rough shapes of caves and tunnels, with piles of silvery ash nestled against them like snow drifts. The ash piled against the rock faces was much more uneven than elsewhere on the asteroid, ranging from a foot deep to four or five feet deep. The crew began to sift through the ash, and found a couple of large humanoid bodies. They appeared to be Sarcesians, and nearby, they found a pair of rifles, dueling swords, and credsticks that must have belonged to the aliens.

No one had any theories as to what had brought the Sarcesians to the asteroid, but they also didn’t have much time to consider it as they came under attack from three winged creatures that burst from the silvery ash! The skreelings surrounded Galakrond and managed to get through his armor with their slashing claws. This opened wounds in the vesk that bled freely. The crew managed to pick a couple of the creatures off, and without the benefit of surrounding their quarry, the aliens proved much less dangerous.

After the last one fell, the crew discovered a partially intact skeleton in a sitting position near the back of the rock formation. Across its lap was a thin, jagged, and rusted piece of metal. Emblazoned on it, in Castrovelian, were the barely legible words “Imura Excavations.” Behind the skeleton, they found four bars of pure silver ore, worth thousands of credits.

The crew barely had time to appreciate this valuable find as a shot rang out, and Kima was struck by a sniper’s laser! The shooter was using active camouflage to remain hidden, but they thought it was positioned on the cliffs above. A mad chase ensued as the crew took cover and Galakrond climbed the uneven natural steps to the top of the cliff only to have the sniper flee down the other side. Once he pinpointed the shooter, Glitch unloaded on it with magic missiles, while Kusanagi and Kima herded it back to the cliff side.

After a harrying thirty seconds or so, the sniper fell, and when its camouflage wore off, they found it to be another Sarcesian. Why it had attacked them, they couldn’t say, though if skreelings were around, there might also be a skreesire, the poor creature might have been under the influence of that monster’s magic. Near the pile of silvery ash at the foot of the cliff, they found a months-old human corpse in tattered black and red rags. The iconography on the corpse’s clothing included symbols of the Devourer. On one of its bony fingers was a filthy ¬_ring of sustenance_.

Continuing west past the rocky formations, they came to an isolated grotto dotted with more piles of silvery ash. To the northwest, a low shelf of rock dammed a pool of thick greenish liquid. A humanoid body in torn robes with one arm chewed off was ominously propped against the ledge. As they drew near, Galakrond heard a mighty telepathic screech in his head, but suffered no ill effects. He mentioned this to his companions, who paused for a moment before continuing on.

Then Kima heard a screech and felt compelled to approach the green pool. When he drew within ten feet, a fanged maw breached the surface of the pool and a tentacle lashed out to grab hold of the lashunta! The skreesire focused its attention on the solarian while the others did their best to bring the monster down. The aberration was so fixated on crushing Kima to death, that it didn’t take long for the rest of the crew to mortally wound it. It sank back into the green pool and out of sight.

The body propped against the ledge was wearing a Devourer unholy symbol around its neck, depicting a black hole with a red center. The corpse was very fresh, likely only a few days old. Beside it rested a satchel containing a hefty collection of various rare coins.

The crew searched the rest of the grotto and found a trapdoor in the ground hidden beneath the pile of silvery ash in the middle of the chamber. It opened into and underground tunnel. They had found the Star-Eater’s Spine, but Glitch mentioned that he had burned through most of his spells already. It was his first time in the field, he sheepishly admitted, and he’d been a little overzealous. The rest of the crew were understanding and they decided to bring all the loot back to the Sunrise Maiden and get some sleep before descending into the base of the Devourer Cult.

<<< >>>

Splintered Worlds

Session 13
Game Over

(Piano Instrumental)

Sadly, no trace of them was ever found…

<<< >>>

Splintered Worlds

Session 12
Office Space


And then the starfighter turned away, heading back for the solar space station. The crew did not question this turn of events but instead began the calculations for the trip back home through the Drift.

<<< >>>

Absalom Station

Back at the Lorespire Complex, Historia-7 eagerly awaited them, exhibiting the slightest slip of happiness. She had already prepared a team of Dataphile operatives to decode and record the contents of the stolen files. They set to work immediately while she debriefed the crew and forwarded a message from Envar Tamm to each of their comms. It was a digital invitation to the young socialite’s 24th birthday party, described as an all-inclusive trip to a pleasure yacht in high orbit over Verces, with a note that read: “Join me for an encore performance of our glorious victory!”

As Historia-7 finished her debriefing, she began to receive the first hints of decoded data from Ilia Tamm’s files. “The mission is a success, and you are to be commended. All of you deserve some time to rest before your likely return to a more typical Society assignment.”

Historia-7 momentarily paused after making her declaration. The android’s eyes stared off past her data visor, as though she were contemplating some additional information. “Interesting … This data you’ve uncovered is … very … interesting. For now, I’ll ask you to depart. I need to summon Zigvigix of the Exo-Guardians. It appears one of his recent offers now aligns with what this data may require us to do. How … unfortunate.”

<<< >>>

A couple of days later, the crew received a summons from a Starfinder leader they hadn’t yet worked for. Kusanagi was handling some personal business, but when the others arrived at the Lorespire Complex, Venture-Captain Naiaj watched a map holographically projected onto the spherical wall of the dimly lit chamber. This meeting room was aptly named the “Starscape Chamber” and hosted various important strategic meetings for the Society. The pale bleachling gnome slightly nodded a greeting, hardly looking away from the stellar map.

“Thank you for meeting with me on such short notice,” she said, as she finally turns away from the map. “As you know, the Starfinder Society lost not only many agents but also a great deal of equipment in the Scoured Stars incident. Since then, we’ve been dealing with a shortage of guns, ammunition, armor, tools, and provisions. Over the past four months, the Society has recovered to the point that we are able to start replacing some of the equipment we lost. While we are explorers, right now, battle-ready firearms are sorely needed.”

Naiaj momentarily turned to face the map and made a request: “Starscape, show me Nightarch.” The map on the wall zoomed in on one of the outermost planets of the Pact Worlds, showing a gloomy, air-sealed settlement on the small gray planetoid identified as Apostae. “After calling in a lot of favors and holding lengthy negotiations, we managed to secure a deal with the drow of Apostae to obtain a shipment of weapons. House Zeizerer arranged a deal between the Starfinder Society and House Xicton, a lesser drow house with a solid track record on sales. I personally oversaw the negotiations, and only recently returned to Absalom Station to deposit the down payment owed to House Xicton.

“My intention was to send you to Nightarch, the drow’s surface settlement on Apostae, to guard this delivery. However,” Naiaj paused briefly, staring blankly at the map on the wall before continuing, “I just received word that the weapon shipment has been stolen. According to my contacts in Nightarch, the thief is a minor noble of House Zeizerer named Villyth, who went rogue and stole the weapons. We do not know her motives or the current whereabouts of the shipment, but I’m sending you to Nightarch to find the weapons and bring them to Absalom Station. As you may have heard, the interhouse politics of the drow are lethal and treacherous, and you will find only trouble if you start searching blindly. For this reason, I’ve arranged for you to meet with Ceobarn Zeizerer, who represents House Zeizerer in this specific matter. You are to discuss how the Society can get its shipment back without causing a diplomatic incident.

“Your shuttle is ready, so I expect you to get your things and get going as soon as possible. If you have any questions, now is the time to ask.”

“Why are we buying guns from drow?” asked Boske.

“Like it or not, Apostae is not only a member of the Pact Worlds, but also the weapon capital of the solar system. Their firearms are high-quality and come at reasonable prices. Despite their fearsome reputation, drow are generally as good as their word when it comes to selling and trading weapons.”

“Who is Villyth Zeizerer?” Twitch wanted to know.

“She is a minor noble in the hierarchy of House Zeizerer. I understand that she is something of a rebel, and as far as I know, her actions were not sanctioned by her house.”

Porunga nodded. “What can you tell us about House Zeizerer?”

“They are the most powerful drow household on Apostae, controlling the major surface settlement of Nightarch. They are demon-worshipers and arms dealers like the rest of them, but as far as drow houses go, they are quite reliable because they have a reputation to uphold. Complications like this are bad for the business. Our representative with them, Ceobarn Zeizerer, has always been blunt and up-front with me – how I prefer to handle most of my social interactions.”

“What about Nightarch?” asked Twitch.

“It is the largest settlement on the planetoid’s surface, and a major spaceport with bustling markets dealing in all kinds of weapons. Because House Zeizerer controls the city, you’ll be meeting with their representative Ceobarn first.”

The crew did some asking around and research on their own to get a better sense of the drow city they’d be entering. They learned that Nightarch was a metropolis of over 1.2 million inhabitants, most of whom were drow elves. Their society was traditionally matriarchal, but contrary to popular belief, the gender divide was not backed by law; rather, it was a holdover from pre-Gap times. A drow man with enough contacts, cunning, and wealth could rise to positions of leadership, rivaling drow women in power.

The city had a sizable orc and half-orc population, but they were treated as second-class citizens at best, and slaves at worst. Most orcs and half-orcs were destined to live and die as mercenaries, or, as some drow houses preferred to put it, cannon fodder.

Weapons were Nightarch’s main export, and many drow houses were involved in arms trade. What most people didn’t know was that there were thousands of miles of tunnels and numerous vaults of alien technology beneath the surface of Apostae. Many weapons designed in Nightarch were reverse-engineered from this technology.

Of the many bizarre technologies that drow were known for, fleshwarping was perhaps the least understood. It involved mutations and magic to transform a humanoid creature into a hate-filled abomination. While originally a punishment, a more refined form of fleshwarping could be used to create augmentations which – while gruesome to behold – greatly enhanced the individual’s physical qualities. In the most drastic cases of fleshwarping, the target often suffered from incredibly reduced intelligence, limiting the creature’s tactical acumen.

<<< >>>


An otherwise empty shuttle took the crew on their weeklong journey. As the shuttle approached the dull gray planetoid, several fighters emerged from a hulking capital ship identified as part of the local fleet defense: the Blood Armada. These fighters whizzed past like a swarm of angry wasps. The navigation computer let out a blaring alert as the capital ship scanned the shuttle, but soon after, the alert ended and the fighters flew back to the massive carrier. The shuttle descended into low-orbit, and several small settlements with sealed atmospheres came into view.

Further out, beneath clouds of dust, several mile-wide blast doors, many large craters, and miles-deep crevices could be seen across the planetoid’s surface. The shuttle soared closer to Apostae’s surface, fast approaching the dark city of Nightarch. The eponymous arch and various tower houses could be seen within the city limits. Nightarch’s vast spaceport was alive with hundreds of blinking red and purple lights, which guided the shuttle into the gloomy capital of the drow.

When the crew stepped off the shuttle, two drow guards working for House Zeizerer escorted them through a labyrinth of air-filled, enclosed tunnels to Mileshadow, a tall corporate building owned by House Zeizerer. On the top floor of the building, the guards led the crew to the office of Ceobarn Zeizerer. According to a biographical article Twitch found on the local infosphere, Ceobarn was an intelligent inventor and scientist who had risen through the ranks despite his gender. The author made it seem that this was not only because of his talent but also because he was a masterful manipulator who had managed to make himself irreplaceable.

The guards opened the door to a spacious office on the top floor of the tall building, and without even a hint of emotion, one drow barely muttered, “Wait here.” The green-tinged windows in the room offered a majestic view over the gloomy Nightarch. Several statues and holographic devices depicting grinning fiends sat on shelves on the walls and on a darkwood desk at the far end of the room. A curious fixture reminiscent of a demonic spider looked down from the ceiling with many glistening eyes.

There was no one in the office, and the house guards left the crew to wait in the room. Studying the statues and holograms, Porunga recognized different aspects of the demon lord Abraxas. The crew decided to wait patiently and not touch anything.

After five minutes, a wall panel at the back of the office slid open, and a middle-aged drow walked in and settled into a red armchair behind the desk. He gave a nonchalant wave of his hand, and the demonic statue in the ceiling started shedding a purple glow, illuminating the room. “I am Ceobarn Zeizerer,” he said without preamble. “You are Naiaj’s Starfinders, correct? I heard about the shipment. A most unfortunate setback. Villyth has always been a troublemaker.” After a brief silence, he spat, “But it is not our fault. House Zeizerer officially disowned her months ago. Why should I help you?”

The crew made a variety of arguments, from hits to House Zeizerer’s reputation, to reprisal by House Xicton, but Ceobarn was deaf to these pleas. Porunga’s comment about looking weak in the eyes of their patron demon lord Abraxas got the drow’s attention. The vesk also pointed out the benefits of establishing a long-term working relationship with the Starfinder Society, if only he would help out. While Porunga was handing over a several-hundred-credits bribe, Twitch noticed the search term “Villyth Zeizerer” on Ceobarn’s computer screen, suggesting he was not as indifferent about the rogue noble as he claimed.

“Very well. It is true that Villyth’s actions are bad for business and she must be stopped,” the drow conceded. “On behalf of House Zeizerer, I grant you twenty-four hours of diplomatic immunity. Use this time to retrieve the weapons using whatever means you deem necessary. Here’s a document that proves you’re acting on my authority. If the situation requires it, kill Villyth. But rest assured, if you abuse the power I bestow you, there will be consequences. The drow never forget.”

After pausing for a dramatic moment to let the threat sink in, he continued. “I know Villyth well enough to know that she has guards and other defenses. The more you know, the less likely you are to walk into a trap. So use your twenty-four hours wisely. Remember that before the time is up, you must locate the weapons, plan your heist, travel to the location, get the weapons, and most importantly, get off my planet!”

The crew split into two teams to determine the location of the stolen shipment. The Boske and Porunga would hit the streets, trying to track down and interrogate an informant whose name they got from Ceobarn. Twitch would scour the infosphere for telltales that would point them in the right direction. The vesk were in the middle of their interrogation when they got the call that the ysoki had the intel they needed. They spent a few more hours securing the floor plan and guard posts of the warehouse where Villyth was keeping the guns. Then they rented a vehicle and headed to the location.

Villyth’s warehouse was located within a vast pressurized dome, which contained several other buildings. The location had a spacious office complex on the ground floor, and a 10-foot-high chain-link fence surrounded the building, with twenty feet of space between the fence and the outer walls. They decided to try to get through the locked cargo doors, hoping to slip in and take the guards by surprise. Unfortunately, none of them had Kusanagi’s skill at stealth, and the guard at the front door overheard them approaching the side of the building.

Boske’s gunfire alerted anyone who might be listening that trouble had come knocking. The first guard fell, and the crew entered the building after Twitch got the side doors open. A second drow guard came around the stairs and took another bullet from Boske’s big gun. She lobbed a grenade, but would have been better served running away. The scaly soldier led the charge up the steps and into an open area. Then all the lights went out and even their infrared sensors couldn’t pierce the magical darkness.

A madcap and often blind chase ensued, with the remaining two guards engaging in urban guerilla tactics. Boske and Twitch were deafened by headshots from the drow sonic rifles, but in the end the only surviving guard fled over the fence behind the building. The crew grudgingly stopped to rest and recover their hearing, assuming that reinforcements were probably on the way.

Afterward, they performed a quick sweep of the offices and labs, picking up anything of value that wasn’t nailed down. Twitch synced the security computer to his mechanic rig, deactivating the security measures in the warehouse and turning on the lights. Boske had hacked the elevator, and the crew descended to get the Society’s guns.

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Splintered Worlds

Session 11
Cheap Sunglasses


The Cult of the Devourer was actively searching for the Gate of Twelve Suns and the Stellar Degenerator – an ancient alien superweapon that would devastate the Pact Worlds and countless other star systems if it fell into the cult’s hands. Although the crew defeated Tahomen and his Castrovelian cult cell at the Temple of the Twelve, they also learned that the cult leader had already shared his discovery with another Devourer cult in the Diaspora.

Upon their return to Qabarat, they found a message from Chiskisk wanting to know the results of their expedition to Castrovel. The host shirren’s signature refined enthusiasm transformed into anxiety and near panic at the prospect of the Cult of the Devourer finding a weapon like the Stellar Degenerator. Chiskisk encouraged the crew to return to Absalom Station to get the Sunrise Maiden refitted while other Starfinder Society resources tried to find the cult’s base in the Diaspora. It was important for the Society to determine just how much information the cult had and how its members might be planning to act on it.

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Absalom Station

A number of things changed for the crew when they returned to the Lorespire Complex. Radaszam, leader of the Acquisitives offered Galakrond a position on another Starfinder crew in need of an agent of his talents. The vesk mercenary agreed, and left the crew to pursue more martial tasks. Radaszam explained that as the Starfinders monitored their teams, sometimes agents were reassigned as befitted their experiences. He then introduced the crew to Porunga, a vesk priest with crusader chaplain experience.

The crew hit it off with the new agent, Winslow reacting with some relief. He had been offered a position running a trauma wing in the Lorespire Complex, but he had decided he preferred to stay with the crew instead. However, he explained that he would take a less active role in the field, instead remaining with the ship while the others were out on a mission. He was concerned that his morality might actually imperil the crew’s safety, so he would be there to patch them up when they returned to the ship. Porunga’s talents as a mystic healer would fill the gap that would otherwise have existed with Winlsow’s semi-retirement.

Twitch made the arrangements to improve the Sunrise Maiden, and while the crew waited for the upgrades to be completed, they were summoned by another Starfinder leader. The efficient hum of machinery filled the Archive’s Cortex. Projected images and text flitted across multiple screens positioned around a raised swivel chair occupied by Historia-7, leader of the Dataphiles. The android swiped a finger to clear the feed and spoke without preamble.

“My sources indicate that you are the most efficient and capable team the Starfinder Society currently has for my mission. I sincerely hope you do not prove this claim erroneous. I recently detected a discrepancy in the Society’s data logs. As you may be aware, my primary objective has been decoding information regarding the Scoured Stars incident. Before the incident, my predecessor, Historia-6, and other Society members extensively investigated several corporations as well as the Scoured Stars system. Much of their knowledge was lost to us. A recent ally that you helped recruit, the skilled hacker Ceren, uncovered multiple data links from what remains of my predecessor’s research leading back to a corporation known as the Arch Energy Consortium. When I compared these findings to our records, I found no mention of this corporation, and all data related to Arch Energy Consortium was somehow deleted from our records. My worst-case scenario is being realized: our data has been tampered with.”

Historia-7 unhooked the neural cables from her neck and massaged the attachment sites. “I require additional information about this corporation. Arch Energy’s CEO, Ilia Tamm, has enough security resources and paranoia at her disposal to make a direct infiltration inadvisable. The weak link in this proverbial firewall is her son, Envar Tamm. His proclivities make him very suggestible, and I hypothesize that resourceful individuals could convince him to provide the information I seek.

“Envar routinely attends gladiatorial fights on Arch Energy’s corporate space station, Brilliance. It will take you some time to reach Brilliance from here. During your journey, I want you to create false identities. Meanwhile, I’ll make sure that you’re entered into one of these gladiatorial matches as contestants. From there, you’ll need to get Envar to grant you access to his mother’s computer records. Acquire any data related to the corporation’s board of directors. Above all, this mission demands subtlety, as Envar has quite the media presence.”

Historia-7 provided the crew additional information about the mission in response to their questions. “Arch Energy is a minor subsidiary of Resurgent Technologies, which is a larger Aballon-based corporation. Analysis of Arch Energy’s finances suggests its CEO wants to keep it that way. Ilia Tamm has made multiple business decisions over past fiscal cycles that stunt company growth. I therefore conclude that the company is a front – for what, exactly, I don’t know. I suspect that Resurgent Technologies is still unaware of this.”

“Why is Envar our way in?” asked Kusanagi.

“My research led me to discover that Envar has an addiction to transdimensional pesh, and while he’s impaired he may be highly suggestible. Additionally, Arch Energy PR constantly edits his info feed, suggesting he may already be prone to leaking sensitive information to the infosphere. This is an unenviable task, and I fully intend to ensure that Envar receives the help he needs – after we get our data.”

“Where will we find the information you’re after?” asked Boske.

“Once you gain access to Ilia Tamm’s computer, a capable computers expert should be able to locate the appropriate files. I am not entirely sure what you will find, so download anything secure and return it to me. If you are unable to extract the files on-site, removal of the computer’s storage module will suffice, but it will alert Tamm to the security breach.”

After they were dismissed, the crew performed some perfunctory infosphere research and asked around about Envar Tamm, the CEO’s only child. He was chief procurement officer of the Arch Energy Consortium, a corporation that manufactured and distributed solar batteries. Envar was a minor celebrity who relied on his money and connections rather than actual talent to remain in the spotlight. He disliked being bored and apparently sought the company of exotic or famous individuals.

Envar owed his position within the company entirely to nepotism, and while he had an elevated level of security clearance and a matching salary, his mother employed a host of assistants to limit his influence on the corporation – and her bank account. On Brilliance, however, Envar usually traveled unsupervised. Ilia Tamm and her public-relations team tried to cover up Envar’s addiction to transdimensional pesh, but leaked videos of Envar’s drug-fueled antics occasionally slipped through the cracks. One of the more popular videos depicted Envar nearly crashing a solar yacht in an attempt to impress the shirren icon Magisterial Chef Ghornak Ryzcech during his visit to Brilliance.

Finally, they uncovered the fact that Envar owed a substantial amount of credits to the ysoki gangster Razor, the leader of a crime organization funded largely by the drug trade. Razor was known for her brutal methods of extracting credits from those reluctant to pay. She often uses gladiatorial matches to recruit hired muscle, and she planned to attend the event on Brilliance, intending to collect Envar’s debt after the fight.

The crew relied on Kusanagi and Twitch to craft false identities using their prolific computer talents. Porunga, as an albino vesk – a rarity – was the most difficult to disguise. Still, they hoped they would be able to keep their heads down during the mission and avoid tipping the Society’s hand. Leaving Winslow to make sure the Maiden’s upgrades would be completed in a timely manner, the crew borrowed a Society Drake and headed out.

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Brilliance was a sizable space station closely orbiting the Pact Worlds’ sun. Its upper level boasted retractable shields that allowed safe observation of solar activity and the absorption of solar energy, while its lower levels contained laboratories, offices, workstations, and recreational areas including an auditorium, cafeteria, and gymnasium. Brilliance’s lowest tier provided docking for craft ranging from tankers to solar yachts.

A female korasha lashunta customs officer recorded the crew’s alias names and images on her computer, and security recognized them as attendees to the gladiatorial bout. The match was set to begin almost immediately, and the guards quickly shepherded the Starfinders to the location of the impending fight.

According to their research, the immense auditorium was usually used to broadcast entertainment and training transmissions to Arch Energy employees. One of Envar Tamm’s few tangible company actions had been to convert the area into an arena for gladiatorial bouts. Giddy to host his favorite blood sport, Envar had spared no expense in furnishing the auditorium for the matches. Arena guards directed the crew to the southern entrance of the arena, explaining that they were set to fight an alien creature imported at Envar’s request. They had a few minutes to prepare for the fight before the guards ushered them into the arena.

The ceiling of the auditorium was made of artificial transparent sapphire, providing a stunning view of space. The glare obscured the faces of the roaring crowd crammed into bleachers towering above the floor. Overhead, six suspended holoscreens looped images of the arena. Metal pillars rose like jagged teeth from the bloodstained arena floor, and an announcer’s voice boomed, “Are you ready for some carnage?” The crowd echoed the refrain as the silver metal door to the east grinds open.

A team of two male korasha lashuntas and a female vesk armed with stun guns guided a harnessed and chained beast through the metal door at the north end of the arena. Porunga communicated what he knew about the creature – a “crest-eater” – to the others over the mindlink he had established in the warm up area. Its bite was venomous, and it could also spit venom about thirty feet! The handlers latched the harness clips onto either side of the door before hastily retreating. Once far enough away, the handlers remotely unlocked the clips, giving the crew a few moments to warm up the crowd and prepare before combat began.

Remembering Historia-7’s entreaty to impress Envar, Twitch and Porunga engaged in impassioned speeches like those they had seen on professional drama-sports on Absalom Station. Unfortunately, they got a somewhat lukewarm response. Kusanagi took a more direct approach, firing up his jetpack and alighting atop the nearest pillar. Simultaneously, Boske lobbed a series of star-knives up the side of another pillar, then rapidly climbed up the impromptu handholds to gain the top. He raised his heavy gun high and roared about the time that Kusanagi turned on his active camouflage and disappeared from view. The crowd went wild!

From their perches atop the pillars, Boske and Kusanagi opened fire. The crest-eater spat venom on the android, but he resisted the debilitating effects. After that failure, the beast rushed LACIE and took a bite out of Twitch’s drone before being put down. All told, the gladiatorial fight had lasted fewer than thirty seconds. Moment’s later, the crew met their target.

An attractive, muscular korasha lashunta with reflective glasses strutted through the northern door. He casually walked over the remains of the defeated crest-eater, stepping over the carcass with a skip. He lowered his sunglasses to reveal dilated pupils and flashed a toothy grin. “Stellar,” the man slurred. He glanced at the floor and his smile changed to a look of disgust. He then took an exaggerated step over the bare ground as though trying to avoid an object there and tripped, falling face-first into one of the metal pillars on the arena floor. He immediately sprang back up and dusted himself off.

“You killed two of those things? That’s amazing!” The man held out a hand in greeting. “I’m Envar – Envar Tamm, you’ve probably heard of me. I know, I know, I’m way more handsome in person. It’s a pleasure to meet me, I’m sure. Now, tell me all about you; I want to know all about my new best friends.”

They muttered a few vague introductions, and Boske was the first to make an impression upon Envar when the vesk took a selfie of himself with the lashunta. “Thish guy getsh it!” said Envar, taking his own selfie with the arena “champions”. After the introductions, Envar announced that he wanted to take the crew on a tour of Brilliance. He casually stated, “While you’re here, do you wanna check the place out? My personal tour covers all the hot spots. If you want the VIP treatment, come with me.”

Envar led the group out of the auditorium and down a hallway to the elevator. A holo-projection of Ilia Tamm popped up in the hallway as they passed, reciting a canned message: “Security is important to Arch Energy. Remember to reset your computer passwords once a week. Use a 16-character password that does not contain any recognizable words or patterns to increase its security.”

The lashunta rolled his eyes at the projection and sighed, “I told you, Mother, I can’t remember all those letters and numbers. That’s why it’s still – Wait, where’d she go?” The crew tried to get his password out of him, but the stoned young man was way too distracted.

The tour began at one of Envar’s favorite spots, the afterhours lounge on the second level of Brilliance. The group entered a gray metal elevator with a glass window that allowed them to watch employees at work as they descend to level two. A holoprojection of Ilia Tamm announced each level as they passed, and a chime sounded as the glass doors slid open to reveal a dimly lit hallway ending in glass double doors emblazoned with a crescent sun and the word “Eclipse.”

As they approached the doors, another holo-projection of Ilia Tamm appeared and announced, “Your rest cycle and mental health are important to your productivity. Please enjoy your recreation time responsibly during your non-contracted hours.”

A small foyer led to a large open room furnished with hovering black marble tables and dark-orange leather booths. A semicircular bar occupied most of the north wall, its multiple tiers backlit in blue and purple neon where glowing, flaming, and frothing drinks were served. A small holoscreen above the host stand in the foyer broadcasted an image of a scowling shirren in a white chef’s hat accompanied by the text “Chef Ghornak personally endorses Eclipse with a five-nova review!”

A male android clad in a white suit and orange tie greeted them from behind the podium and offered to check their coats and weapons. While everyone handed their possessions over, Envar boasted that his “friend” Magisterial Chef Ghornak Ryzcech had featured the Eclipse Lounge on his reality broadcast and provided his own downloadable hospitality interface for all android employees.

The android host rolled his eyes and comments, “It’s completely degrading. Sadly, anticorp hacktivists got their hands on the program, and now I have an excuse to be rude to customers. Oh, my apologies, may I offer you a hot towel?” The android then beckoned for you to enter the lounge.

Behind the glass doors, an all-android wait staff catered to customers in the Eclipse Lounge. Tolara, a kasatha bartender with two additional cybernetic arms, mixed and served drinks to patrons with all six arms. She turned to the group and asked, “Would you care for a cocktail, or perhaps service at our premium gas bar? We carry oxygen, carbon dioxide, nitrogen – whatever suits your pleasure.”

Everyone ordered and the crew listened as Envar regaled them with rambling tales, including, but not limited to warnings about space worms that created black holes in the hallways sometimes. The lashunta also offered them pesh before realizing that he had smoked it all during the match. It seemed that the crew was in for a long night tolerating the inebriated young man, but Boske continued to make a good impression with his scotch-bread “invention.”

A few minute later, a female ysoki entered the club with two vesk bodyguards, all armed. She walked right up to Envar before glancing at the crew. “Move if you don’t wanna be collateral, smooth skins,” she squeaked. Then she turned to Envar and demanded to know where her creds are. Envar, still in the throes of transdimensional pesh, squealed and tried to pet her, exclaiming, “Aren’t you sooo fwuffy!” The ysoki was unimpressed and immediately ordered her bodyguards to seize Envar.

The crew intervened, trying to talk the ysoki – the drug-dealer Razor – down. Porunga tried to convince her that she could have Envar after the crew was finished with her, but no one ever addressed the money Razor was apparently owed, so she quickly lost patience and ordered her goons to attack the crew, too. Even without weapons, the crew held their own against the mercenaries, and LACIE’s artillery laser did most of the work of putting them down. With her mercs down, Razor pulled a smoke grenade from her cheek pouch and made good on an escape from Eclipse.

During the confusion, Kusanagi had convinced the addled Envar to hand over his comm unit. He quickly forwarded everything he could over to Twitch, who had gone into the back to access the control computer for the club’s fire-suppression system. The fight ended before he could assert control, and a pair of security officers came out of the back office and ushered him back to the front.

Security briefly questioned the crew about the incident, although a review of security-camera footage confirmed that they had acted in defense of Envar. The officers filed a report but assured them that they would take no action against the crew. As they were about to leave, one the guards looked a bit more closely at Porunga’s credentials and started to question the vesk. Envar interrupted, “They’re famous professional gladiators. They need some downtime from the spotlight, so they had to put on these awful clothes and pretend to be someone else. Would you want a media drone following you to the bathroom?” Security seemed to accept this explanation and bid everyone a good night.

After the chaos died down, Envar decided that something “a bit more relaxing” was in order. He took the crew to the sixth floor of Brilliance, the solar observatory. While on the elevator, Envar enthusiastically gushed about the magnificent view of the sun and mentioned that he was glad they’d have the place to themselves, since the scientists who usually worked there were a real drag.

The elevator doors slid open to reveal a chamber with golden-hued metal floor and walls. Plasma screens on the south wall stretched from floor to ceiling and displayed crisp, breathtaking images of space. A fluorescent mural on the floor depicted the stages of a solar eclipse. Two silver doors to the east and west led farther into the observatory.

When the crew entered, Envar stared intently at the screens on the south wall and murmured, “I can see, like, the whole universe from here.” The lashunta stood mystified in front of the screen for a long while before Porunga stirred him from him reverie. Retinal scanners affixed to the east and west walls allowed the doors to slide open when an authorized person presented his key card. Once snapped out of his fugue, Envar proceeded to the west, opening the area with his key card and retinal scan.

Arch Energy Consortium scientists observed and recorded solar phenomena in the chamber to the west. The sun blazed above the transparent, domed ceiling of the gold metal laboratory. An enormous gray-and-silver telescope was mounted near the western wall and pointed up toward the ceiling. A half-circle desk and associated chairs rested near the northwestern wall. A dark-silver control station in front of the northern wall housed twin computer terminals. A set of silver shelves jutted out from the northeastern wall, displaying various scientific instruments and tools.

The enormous telescope mounted to the floor in the southwestern corner was positioned to view the sun through the lab’s protective shielding. To the northwest of the telescope, a holoscreen hung above a round metal table surrounded by hovering chairs. The computers in the northern control panel controlled the various layers of shields surrounding the observatory, including a dimensional shield and airlock.

As they began exploring, Envar approached the telescope. A holo-projection of Ilia Tamm appeared near the telescope and announced, “Guest safety is important to Arch Energy. Only authorized personnel may enter this restricted area.” Envar shrugged and sauntered over to the control panel and lounged in one of the hovering chairs within the console area, spinning it and giggling. “Mother,” he addressed the projection of Ilia, “you never let me play this game when I was a kid. Finally, I’ll get my high score! Check this out!” Envar mashed the buttons on the control panel. A loud droning sound filled the room, and the floor vibrated. The sun above appeared brighter as a shield lowered.

Then a pair of solar elemental materialized in the laboratory.

The outsiders looked similar to fire elementals, but no one was familiar with this particular variation. Still, everyone assumed they would be immune or at least resistant to fire, so they didn’t reach for laser weapons. Boske got a little burned, but his were the only injuries sustained as the crew swiftly dispatched the threat. Twitch approached the controls and closed the protective shield that Envar had lowered. The lashunta gave him a toothy grin and congratulated the crew on a job well done. He went on to post an infosphere-wide update, along with a selfie of himself and the crew that read “Envar and friends 1, Sun 0.”

Envar then felt that it was prudent to leave the observation deck, but he suggested that the crew check out the shelves in the laboratory and in the storage room next door and take any stored equipment as their rightful rewards. As a ranking member of Arch Energy, he informed them that he was legally allowed to offer these goods, so they wouldn’t be breaking any laws. The Starfinders shrugged and collected their SWAG.

After they finished exploring the solar observatory, Envar told them that his official tour was almost over. He’s included everything except for the “boring levels” and asked if there was any location they would like to see before the tour ended. Unanimously, they suggested Ilia Tamm’s office. Envar brightened. “I’m the only other employee who has access. Mother’s office is really plush. I go there sometimes to get away from it all… I mean, when she’s not around.” He checked the time on his comm unit. “Like now!”

Ilia Tamm’s office was located on the third floor of Brilliance. As the crew exited the elevator with Envar, a pair of vesk in security uniforms entered, but after scanning their credentials, they gave the lashunta an indifferent nod. A locked plastic door barred entrance to Ilia’s office. A keypad and a plate for swiping a key card were just to the right of the door. Envar happily provided his key card, but the dual-authentication setup struck Twitch as curious. The ysoki tinkered with the controls and discovered a silent alarm that would trigger if the right code was not typed along with the key card swipe. A few moments later, he’d disabled this security measure and the crew entered the office.

The rectangular room was starkly different from the typical gold-and-silver metal decor found throughout the rest of Brilliance. Darkwood credenzas and bookcases complemented the wood-paneled walls and tan wooden floor here. A model of the Pact Worlds system, sculpted in gold and silver metal, hung from the ceiling near the center of the room. Framed parchment maps from some ancient era adorned the walls. The lone visible piece of modern technology was a silver computer console affixed to a darkwood desk on the eastern side of the room. A private climate-controlled and air-sealed balcony overlooked open space to the north. Racks lined with dusty bottles stood along the western wall of the office, watched over by an oil painting of a graceful lashunta woman reaching up toward a radiant sun.

“I commissioned that painting for Mother,” Envar confided. “Pretty proud of it. I’m glad she likes it enough to display,” he added a little wistfully. A moment later he blinked and smiled. “Take a look around! See if she has any decent games on that computer!”

While Twitch attended to the computer, the others looked around the rest of the office. Most of the books on the shelves were works of fiction from bygone ages, and the wine bottles in the racks were priceless relics of decades- and centuries-old viticulture. Kusanagi casually unlocked the desk drawer and withdrew a high-density datajack. Porunga pocketed a psychic booster he found on a credenza.

The computer required a two-factor authentication to access: the key card that Envar had provided and a password. They didn’t have the password, but in the information taken from the lashunta’s comm unit, Twitch found the answers to the security questions to reset Ilia’s password. With these two things in hand, he was able to access the secure files without much trouble.

At a glance, Arch Energy was essentially a front that funds clandestine meetings between the members of its board of directors, each of which was hidden by a false identity. The data would require a dedicated team of data analysts to properly pry any major secrets from. Clearly, this was the data Historia-7 was looking for. He downloaded the files to his rig, the logged out. “No games, man. Just work stuff,” Twitch reported to Envar.

“Figures,” said the lashunta, dejected. “C’mon, guys. Let’s get outta here.”

Envar escorted them back to their ship, making it clear that he was really glad to have met them all. He appreciated them taking the time to take the tour and party with him. The crew got the impression that despite his wealth and connections, Envar’s lifestyle left him few enough chances to make any real friends. He assured them that he would be sending them a present crafted from the bones of the crest-eaters they had defeated in his arena. With that, he bid them farewell.

Shortly after the crew’s starship detached from the station, a pair of Brilliance security fighters approached, weapons hot! The Drake was a sturdy ship, but a bit more unwieldy than the Sunrise Maiden. Still and all, they managed to keep the shields up enough to avoid much damage to the hull while they focused their attention on disabling one of the two fighters. As it powered down, the crew turned their attention to the remaining Brilliance ship.

It faced them down undamaged and apparently without fear.

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Splintered Worlds