Glitch Kinzoku
Small Humanoid (ysoki)
Male Ysoki Technomancer 11
Lawful Good Scholar
Init +6; Senses Darkvision 60’; Perception +16
Languages Common, Ysoki, Abyssal, Akitonian, Castrovelian, Celestial, Drow, Elven, Eoxian, Goblin, Halfling, Kishaleen, Orc, Shirren, Vesk, [TWO MORE]

EAC 23 (+2 Dex, +11 armor)
KAC 24 (+2 Dex, +12 armor)
HP 57/57; SP 99/99; RP 14/14
Temp HP 10 (3 regen)*
Saving Throws Fort +7, Ref +5, Will +9
Resistance Sonic 5

Speed 40 ft.
Ranged 40 ft. Thunderstrike sonic pistol +10 (1d8+5 So; crit deafen 1d4 minutes [Fort DC 14])
Options Spell cache, magic hack (fabricate tech, spell grenade, flash teleport)

Technomancer Spells Known (Caster Level 11; +8 Touch, +10 Ranged, DC 18 + spell level)

  • 4th (3) – corrosive haze, rewire flesh, wall of fire
  • 3rd (6) – arcing surge, discharge, displacement, explosive blast
  • 2nd (6) – inject nanobots, knock, mirror image, recharge, spider climb
  • 1st (7) – comprehend languages, disguise self, grease, jolting surge, magic missile, supercharge weapon
  • 0 – dancing lights, energy ray, mending, pyschokinetic hand, telepathic message, transfer charges

Abilities Str 10 (+0), Dex 15 (+2), Con 18 (+4), Int 24 (+7), Wis 14 (+2), Cha 10 (+0)
BAB +8; Armor/Weapon Proficiencies light armor, basic melee weapons, small arms
Skills Computers +24, Culture +21, Engineering +23, Life Science (Bioengineering) +21, Mysticism +19, Perception +13, Physical Science +21, Piloting +16, Profession (Vidgamer) +21, Sleight of Hand +16, Stealth +4, Survival +4
Feats Combat Casting (+2 AC and saves vs. attacks of opportunity), Extra Resolve (+2 RP), Fleet (+10 speed), Improved Initiative (+4 initiative), Master Crafter, Sky Jockey (+10 fly speed), Spell FocusB, Weapon Specialization (Technomancer)B
Possessions D-Suit III (black force field* 10/3; sonic dampener), thunderstrike sonic pistol (with battery), synaptic accelerator (Intelligence) Mk 2

Racial Traits Cheek pouches (store 1 bulk in mouth), Darkvision (60'), Moxie (stand up as swift action, no penalties for off-kilter or flat-footed, +5 Acrobatics to tumble through larger enemy square), Scrounger (+2 Engineering, Stealth, and Survival)
Class Abilities Key (Intelligence), spell cache (1/day, cast any spell you know, even if out of spell slots), magic hack (fabricate tech, spell grenade, flash teleport, eternal spell – magic missile), techlore +3 (Computers, Mysticism), weapon specialization (basic melee weapons, small arms), cache capacitor (cast 1 spell you know from this list with a 24-hour duration – detect radiation, disguise self, keen senses, or unseen servant)
Theme Abilities Knowledge (Life Science - Bioengineering), Tip of the Tongue (1/day, reroll any recall knowledge check)



Starfinder: Dead Suns Iziah