Starfinder: Dead Suns
Shirren, Scholar, Mystic, Doctor
Doctor Winslow Arizona (Kz’Thk Than’t)
Medium Humanoid (Shirren)
Male Shirren Mystic 5
Chaotic Good Scholar
Init +0; Senses Blindsense (30ft), Darkvision (Armor Upgrade)
Languages Common, Shirren, Vercite, Vesk, Kasatha, Eoxian, Castrovelian, Ysoki, Celestial, +1 more
EAC 14 (+0 Dex, +4 armor)
KAC 15 (+0 Dex, +5 armor)
HP 41; SP 24; RP 6
Saving Throws Fort +2, Ref +1, Will +8
Speed 30 ft.
Melee Scalpel +0 (1d3 Slashing)
Ranged 30 ft. Static Arc Pistol +3 Crit: Arc2 (1d6+1 Shock, set to Non-Lethal by default)
Ranged 30 ft. Needler Pistol +3 (1d4+1, by injection)
Spells (Save DC 14 + Spell Level)
2 (2+1/day) – Lesser Remove Condition (Connection Spell), Command, Life Bubble, Mind Thrust (non-lethal), Wisp Ally
1 (4+1/day) – Mystic Cure 3d8+4 (Connection Spell), Daze Monster, Remove Condition, Restoration/lesser
0 (at-will) – Daze, Detect Affliction, Detect Magic, Psychokinetic Hand, Stabilize, Telekinetic Projectile
Abilities Str 10 (+0), Dex 10 (+0), Con 12 (+1), Int 18 (+4), Wis 18 (+4), Cha 16 (+3)
Armor/Weapon Proficiencies Light Armor, Basic Melee Weapons, Small Arms
Skills Bluff +9, Computers +11, Culture +12, Diplomacy +11, Life Sciences +12, Medicine +14, Mysticism +14, Perception +12, Physical Sciences +11, Sense Motive +14 Profession Cook/Bartender (Wis) +9, Profession Counselor/Bartender (Wis) +9
Feats Medical Expert (Treat deadly wounds with Medpatch as a full action), Skill Synergy (Computer, Sense Motive), Harm Undead- AOE Healing hurts undead within range
Racial Traits Blindsense (Vibration)- 30ft; Communalism – can roll Attack/Skill 2x and take the higher result (1xday) if an ally is within 10ft; Limited Telepathy – 30ft with a shared language
Special Abilities ( T ) Theme, ( R ) Racial, ( C ) Class, ( G ) Gear
( T ) Theme Knowledge- Physical Sciences (Chemistry) Check DC -5
( R ) Blindsense (Vibration) 30ft
( R ) Communalism – can roll Attack/Skill 2x and take the higher result (1xday) if an ally is within 10ft
( R ) Limited Telepathy – 30ft with a shared language
( C ) Healing Touch – Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
( C ) Healing Channel -spend 1Resolve Point to channel healing energy. Self = move action. Ally you touch= standard action. All allies within 30 ft = full action. Restores 2d8 Hit Points + 2d8/3rd level
( C ) Mindlink – You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.
( C ) Channel Skill – You gain a 2 at 5th) insight bonus to skill checks with your connection’s associated skills. (Medicine, Mysticism)
( C ) Weapon Specialization – You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with.
( C ) Lifelink – At the start of each turn, you can choose an ally within30 feet who has taken Hit Point damage and transfer her wounds to yourself, up to your mystic level to your Hit Points. This doesn’t require any action on your part. You can’t prevent or reduce the damage you take from lifelink.
( G ) Personal Enhancement: Charisma (+2)
( G ) Armor Upgrade(3): Darkvision (60), Purple Forcefield (HP5/FH2)
Possessions Static Arc Pistol, Needler Pistol, Extech II, Comm Unit, Medkit, Cooking Kit, Professional Clothes (Doc x2), Professional Clothes (cook), Everyday Clothes (x2)
Medpatch (x4), Serum of Healing (6), Serum of Healing [3d8] (2), Antitoxin (3)