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Prologue – Into the Unknown

Prologue 1

  • Vat Garden – three assault hammers, three azimuth laser pistols, six doses of antitoxin (plant bulbs)

Prologue 2

  • Skreebara – carapace crystals (800 credits), salvaged x-gen gun (212 credits)
  • Unbounded Wayfareriridescent spindle aeon stone
  • Starfinder Society Payment – 850 credits

One – Incident at Absalom Station

Session 1

  • Docking Bay 94: Gang Members – three azimuth laser pistols (with battery), credsticks (450 credits)
  • Starfinder Stipend – 200 credits each
  • Fusion Queen: Downside Kings – seven azimuth laser pistols (with battery), credsticks (900 credits)
  • Ferani Nadaz – estex suit I, tactical semi-auto pistol (26 rounds), datapad (tier 1 computer), key card, credstick (500 credits)
  • Vrokilayo Hatchbuster – troop ceremonial plate, assault hammer, azimuth artilery laser with 2 batteries, frag grenade I, credstick (200 credits)

Session 2

  • Fusion Queen: Storage Room – holoskin, autotarget rifle with five magazines of longarm rounds (10 cartridges each), two incendiary grenades I, two mk 1 serums of healing, a quick-release sheath armor upgrade, 500 UPBs, half a dozen credsticks (100 credits each)
  • Starfinder CommencementSociety Subdermal Graft
  • Junkrace Rewards – graphite carbon skin armor, 400 credits

Session 3

  • Dataphiles Rewards – standard datajack, frostbite-class zero rifle, 200 credits
  • Exo-Guardians Rewards – basic iridishell armor, two incendiary grenades I, charge cloak, 400 credits
  • Wayfinders Rewardsmk 1 ring of resistance, 400 credits

Session 4

  • Acreon – Engineering – tactical arc emitter (12 charges), noqual (1,000 credits), 300 UPBs
  • Acreon – Cargo Hold – flame pistol (8 petrol), noqual (1,000 credits)
  • Acreon – Goblin Stash – computer key card, incendiary grenade I, two shock grenades I, stickybomb grenade I, two detonators, engineering tool kit, fire extinguisher, 500 UPBs, credstick (500 credits)
  • Acreon – Crew Storageshock fusion seal (5th), two mk 1 serums of healing, three medpatches, noqual (500 credits)
  • Acreon – Bridge – noqual (1,500 credits)

Session 5

  • Clara-247 – freebooter armor I, azimuth laser pistol, survival knife, tactical shirren-eye rifle (24 longarm rounds), clear spindle aeon stone, credstick (300 credits) [Some of this may have been returned to her]
  • Void Zombies – azimuth laser rifle, needler pistol, credstick (470 credit)
  • Security Robot – disabled robot (2,000 credit)
  • Moriko Nash – estex suit I, brown force field, static arc pistol, two spell amps of lesser restoration, personal datapad, Sunrise Maiden
  • Hangar – exotic fine art (2,000 credits), trade goods (2,000 credits)

Two – Temple of the Twelve

Session 6

  • Ambassador Nor – 1,100 credits each

Session 7

  • Mine Lockers – advanced medkit, engineering specialty tool kit, credstick (300 credits)
  • Mine Office – purple force field armor upgrade
  • Honorbound Gifts – vesk overplate I, tactical reaction cannon
  • Magma Asteroids – precious minerals (1,350 credits)

Session 8

  • Sparring RoomIdaran Force Training Baton, carbon staff, ten carbonedge shuriken, eight tactical batons, four cestus battlegloves, two serums of enhancement (commando)
  • Crew Quarters – Scale model of the Idari (500 credits), ceremonial Idaran force training baton (1,000 credits), least photon crystal, least W-boson crystal
  • Captain’s Quarters – battle harness, purple force field upgrade, credstick (1,000 credits)
  • Mess Hall – two mk 2 serums of healing
  • Bridge – red star plasma pistol, kasatha microcord II, merciful fusion seal
  • Starfinder Stipend – 1,000 credits
  • Muhali Rewardmk 1 ring of resistance
  • Ailabiens 21:2 Reward – 700 credits
  • Dr. Solstarni’s Office – basic lashunta tempweave suit
  • SmugglersInferno Knife, tactical baton, three credsticks (50 credits each)

Session 9

  • Qabarat University Stipend – 2,500 credits
  • Turhalu Point – lashunta ringwear II, carbon steel curve blade, stickybomb grenade II, four doses of tier-1 antitoxin, four doses of sprayflesh, three weeks’ worth of field rations each, standard ammunition (100 credits’ worth each), mass-produced tents
  • Kaukariki – three mk 2 serums of healing
  • Vracinea – frostbite-class zero rifle, silvery credstick (290 credits)

Session 10

  • Stargazer Cultists – field rations (4 weeks), credsticks (300 credits)
  • Salask – two mk 1 serums of healing, personal comm unit, credstick (1,000 credits)
  • Reflection Room – Fifteen opal beads (80 credits each)
  • Dead Cultist – battery (17 charges), survival knife
  • Panelliarleast gluon crystal
  • Temple Cultists – field rations (4 weeks), credsticks (300 credits)
  • Avissa – squad defiance series, cestus battleglove, squad machine gun (120 heavy rounds), detonator, field rations (2 weeks)
  • Defused Explosives – ten incendiary grenade I
  • Inner Sanctumspell gem of flight (2nd level), spell gem of remove affliction, spell gem of see invisibility, staff of mystic healing
  • Observatory Towermk 1 ability crystal
  • Last Cultists – field rations (4 weeks), credsticks (300 credits)
  • Tahomen – d-suit I (mk 1 thermal capacitor), Liquidator Disintegrator Pistol, with 3 batteries (20 charges each), survival knife, psychic booster, detonator, personal comm unit, field rations (2 weeks), R2Es (5)
  • Tahomen’s Account – 2,000 credits
  • University Reward – Tuition for 3 years (or 1,000 credits) each

Treasure Archives

Starfinder: Dead Suns zero