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Empire of Bones

Session 24

  • Corpsefolk Marines – 9x: elite defiance series, dual acid dart rifle (40 darts), LFD pulse gauntlet (2 batteries), two flash grenades
  • Kreth (Drow Nihili) – freebooter armor III, comet hammer with 2 batteries (20 charges each), elite semi-auto pistol with 16 small arm rounds, personal comm unit, emergency security key
  • Sentry-Class Robots – 4x: static arc rifle (2 high-capacity batteries), personal comm unit
  • Malakar (Human Pale Stranger) – elite semi-auto pistol, ultrathin longsword, emergency security key, system-wide comm unit

Session 25

  • Brigserum of enhancement (commando), grappler, adamantine cable (100’), advanced medkit, nine plasma sapphires (1,500 credits each), standard photon crystal
  • Marooned Ones – 4x: kasatha microcord III, advanced semi-auto pistol (30 rounds), tactical knife
  • Gravel Pitmerciful venomous paragon semiauto pistol (16 rounds), three doses of tier 3 sedatives, three doses of sprayflesh
  • Surnochs – two collars (Engineering check to convert to gray force field)
  • Slime Cell – 3x: LFD screamer, hailstorm-class zero rifle, snub scattergun
  • Baykoks – 2x: d-suit III, combat rifle
  • Bone Trooper Commandos 4x: vesk overplate I, tactical seeker rifle (27 rounds), standard taclash, flash grenades II (2), personal comm unit
  • Ellicoths – 3x: collars (Engineering check to convert to gray force field)

Treasure

Starfinder: Dead Suns zero